Tuesday, July 27, 2021

Proposal: Drac To The Future

Fewer than a quorum not voting against. Failed 2-4 by Kevan.

Adminned at 28 Jul 2021 18:00:47 UTC

Rename the Denizen called “Dracula” to “Alucard”

Remove the following text from Ritual Chambers

When the Crypt Settles, if Richardo was Lightly or Grievously Wounded in a Ritual Chamber, or if Richardo collapsed a Dracula’s Sepulchre without Dusting Dracula, then a random Ordinary room gains a Denizen with the name of Dracula, with the following statistics: Brutality 3, Cunning 5, the Bloodsoaked and Evasive traits, and a Sycophancy of None.

When the Crypt Settles, if Richardo encountered and defeated the Denizen Dracula, then a random Ordinary room gains the following effect, which may only be added to a room under this circumstance and may not otherwise be added to any room:

Richardo encounters Dracula’s Sepulchre
A room with the effect “Richardo encounters Dracula’s Sepulchre” should be treated as a Sepulchre for the purposes of collapsing a Sepulchre in the rule Sepulchres. If Richardo moves to a room with the “Richardo encounters Dracula’s Sepulchre” effect while holding a Silver-Tipped Stake then Dracula is Dusted.

Add a new rule called “Dracula”

Dracula is an entity in the game that has a location, which is a room on the map, and a number of wounds, which is a non-negative integer and by default is 0. Both his location and his wounds are publicly tracked. If Dracula ever has 12 or more Wounds, Dracula is Dust.

If Dracula’s Location is ever not a valid Lit Ordinary room or is Purified, any Vampire Lord or Richardo von Nestor may set his location to a random Lit Ordinary room which is not Purified.

When the Crypt Settles, Richardo von Nestor sets Dracula’ Location to a random Lit Ordinary room which is not Purified

When Richardo Von Nestor Encounters Dracula, if he is holding a Silver-Tipped Stake, he uses that item and Dracula earns 6 wounds. Otherwise, if he is holding a Elaborate Crossbow, he uses that item and Dracula gains 3 wounds. Otherwise, if he is holding a Rusty Crossbow he uses that item and Dracula earns 3 wounds. Otherwise, Dracula earns 1 Wound. Then, if Dracula now has fewer than 12 wounds, Richardo Von Nestor is grievously injured.

add the following step above the “Encounter any other Denizens in his current location, in a secretly random order” step in Richardo’s Journey

If Richardo’s Current Room matches Dracula’s Location, Richardo Encounters Dracula

Sets Dracula’s Location to a random Lit Ordinary room which is not Purified


Clucky: he/him

27-07-2021 16:58:45 UTC

(reasoning for this is that I feel without it, we could get into several rounds of richardo failing to dust dracula, killing him, failing again, and feeling like the dynasty just drags. this helps ensure we eventually kill off dracula)

lemon: she/her

27-07-2021 18:58:48 UTC

there’s also a fine treasure crossbow, isn’t there?

Clucky: he/him

27-07-2021 19:29:23 UTC

oh good catch

Brendan: he/him

28-07-2021 00:22:23 UTC


Lulu: she/her

28-07-2021 00:44:06 UTC


Chiiika: she/her

28-07-2021 07:40:24 UTC


Kevan: City he/him

28-07-2021 08:30:54 UTC

against I don’t see why this needs to be a second, complex like-a-Denizen-but-mostly-not entity, rather than just fixing up what we’ve got and having a Denizen with a special track-wounds-elsewhere Trait.

It also switches off the Coffin Nails effect, by no longer having a Denizen named Dracula.

Kevan: City he/him

28-07-2021 09:27:01 UTC

A significant part of this is also changing the coerced-by-Clucky Dracula Denizen from “gains Clucky Influence but risks ending the game early instead” to “gains Clucky Influence”.

Chiiika: she/her

28-07-2021 10:35:33 UTC

CoV against Better safe than sorry.

Brendan: he/him

28-07-2021 14:34:32 UTC

against CoV

Clucky: he/him

28-07-2021 14:54:38 UTC

But this Dracula behaves differently from a denizen in almost every way:

1) He cannot be instant killed by crossbows, and can be hurt by a stake
2) The what happens with Richardo encounters him is very different
4) He does not roam the same way other denizens roam
5) He cannot be coerced

Also why would I want to spend 7 puissance on something that maybe gives me 3 influence each time richardo encounters it? That is a really bad investment. Main reason for coercing Dracula in his current form is to get to control his movement. I’m basically just giving him a powerful means of controlling the endgame with this proposal and its still getting shot down because everyone is apparently too paranoid to let proposals pass

Kevan: City he/him

28-07-2021 15:42:25 UTC

I’m mostly bothered about this switching off the Coffin Nails effect, because contracting an idle player to build a flashy new trap room is a very big deal under the Witching Hour clock.

But yes, endgame is generally a difficult time to introduce a complex new mechanic, or to propose a fix for a situation that you’ve voluntarily gotten into.

Clucky: he/him

28-07-2021 15:48:34 UTC

switching off coffin nails was something I just missed cause the proposal was still pending when I wrote this. seems fairly easy to just add it back

Raven1207: he/they

28-07-2021 15:57:11 UTC


Kevan: City he/him

28-07-2021 16:26:21 UTC

[Clucky] Fair enough if you missed it. But you can appreciate how missing it and adding it back a day or two later is indistinguishable from some grand pinboard conspiracy where Coffin Nails foiled a plan you had for 12:01 tomorrow, and renaming Dracula would have been a subtle way to get around it.

Clucky: he/him

28-07-2021 17:12:58 UTC

I get that concern. I can’t speak for others, but I know I have no plans to exploit that loophole. This was really just intended to be a way to help speed the end game along as the process of actually getting dracula killed will take a few rounds due to his evasive trait, and even once he’s killed its still really hard to bring a stake to his sepulchre and easy to mess it up and have to start over.

Lulu: she/her

28-07-2021 17:42:40 UTC