Proposal: Enemy Combatants seem oddly like us
Self-killed and given a decent field burial. Failed by Kevan.
Adminned at 17 Feb 2009 04:20:08 UTC
Recon reports the enemy are weak, demoralised and quaking with fear. However, we must acknowledge that they will need to be killed, and may even fight back.
If the proposal titled ‘Know Thy Enemy’ failed, this proposal does nothing.
Create the following sub-rules to the rule titled ‘Know Thy Enemy’:
‘Health’, with the following text:
An Enemy Combatant’s Health is a non-negative integer. If an Enemy Combatant’s Health is not set, it shall be set to 8. If an Enemy Combatant is said to ‘take X damage’, that Enemy Combatant’s Health shall be reduced by X, or set to 0 if the result of the reduction would be a negative number. If an Enemy Combatant’s Health is 0, that Enemy Combatant has been Killed by whatever caused the damage to be taken, and is Dead.
‘Armour’, with the following text:
An Enemy Combatant’s Armour is a non-negative integer. If an Enemy Combatant’s Armour is not set, it shall be set to 5.
‘Damage Rating’, with the following text:
An Enemy Combatant’s Damage Rating is a non-negative integer. If an Enemy Combatant’s Damage Rating is not set, it shall be set to 2.
Additionally, replace the first paragraph of Rule 2.1 Skirmishes with the following text:
At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall define the Enemy Combatants in the Skirmish, by listing them and their Attributes. When a Skirmish is created, that Skirmish is active.
Kinda ironic I’m the one reversing what I did with my last proposal.
Sparrow: