Sunday, February 15, 2009

Proposal: Enemy Combatants seem oddly like us

Self-killed and given a decent field burial. Failed by Kevan.

Adminned at 17 Feb 2009 04:20:08 UTC

Recon reports the enemy are weak, demoralised and quaking with fear. However, we must acknowledge that they will need to be killed, and may even fight back.

If the proposal titled ‘Know Thy Enemy’ failed, this proposal does nothing.

Create the following sub-rules to the rule titled ‘Know Thy Enemy’:

‘Health’, with the following text:

An Enemy Combatant’s Health is a non-negative integer. If an Enemy Combatant’s Health is not set, it shall be set to 8. If an Enemy Combatant is said to ‘take X damage’, that Enemy Combatant’s Health shall be reduced by X, or set to 0 if the result of the reduction would be a negative number. If an Enemy Combatant’s Health is 0, that Enemy Combatant has been Killed by whatever caused the damage to be taken, and is Dead.

‘Armour’, with the following text:

An Enemy Combatant’s Armour is a non-negative integer. If an Enemy Combatant’s Armour is not set, it shall be set to 5.

‘Damage Rating’, with the following text:

An Enemy Combatant’s Damage Rating is a non-negative integer. If an Enemy Combatant’s Damage Rating is not set, it shall be set to 2.

Additionally, replace the first paragraph of Rule 2.1 Skirmishes with the following text:

At any time when there is not currently an active Skirmish, the General may create a Skirmish by posting a story post with [Skirmish] in the title, known as a Skirmish Post. Inside the Skirmish Post the General shall define the Enemy Combatants in the Skirmish, by listing them and their Attributes. When a Skirmish is created, that Skirmish is active.

Kinda ironic I’m the one reversing what I did with my last proposal.

Comments

Sparrow:

15-02-2009 13:29:54 UTC

for

ais523:

15-02-2009 14:21:16 UTC

for

Igthorn:

15-02-2009 15:45:10 UTC

for

Qwazukee:

15-02-2009 16:42:29 UTC

imperial

Kevan: he/him

15-02-2009 18:15:25 UTC

for

Klisz:

15-02-2009 20:06:31 UTC

imperial

Hix:

15-02-2009 23:07:06 UTC

against There is already a rule called “Health”.

Wooden Squid:

15-02-2009 23:10:45 UTC

for

Devenger:

15-02-2009 23:44:17 UTC

I won’t S/K this unless someone persuades me we can’t run with two identically named rules until the next related proposal…

Sparrow:

16-02-2009 01:22:25 UTC

One is a Rule and one is a Sub-rule. That’s enough to differentiate them.

arthexis: he/him

16-02-2009 02:02:20 UTC

for

Darknight: he/him

16-02-2009 04:05:17 UTC

imperial

SingularByte: he/him

16-02-2009 07:54:57 UTC

for

Elias IX:

16-02-2009 15:14:50 UTC

for

Devenger:

16-02-2009 16:07:15 UTC

against S/K (would have no effect). I give up proposing combat-related rules.