Proposal: Fixing Fear
Timed out and enacted, 7-0. Josh
Adminned at 07 Jul 2021 08:14:45 UTC
If the proposal “Press-Fanging” was enacted, at the end of the text starting “Coercing a Denizen” that it added, add
A Vampire Lord cannot perform this action on more than one occasion between each Enter the Crypt action, except that performing multiple instances of this action in a single wiki update counts as a single performance of the action for the purpose of this sentence.
In the rule “Sepulchres”, change
This action can only be performed on a room that is diagonally adjacent to a room reachable from Richardo’s starting location by a path of orthogonally connected Lit rooms.
to
This action can only be performed on a room that is diagonally adjacent to a room reachable from Richardo’s starting location by a path of orthogonally connected Lit rooms, and that does not have the Feature “Richardo encounters Dracula’s Sepulchre”.
if the proposal “Be Very Afraid” failed, or
This action can only be performed on a room that is diagonally adjacent to a room reachable from Richardo’s starting location by a path of orthogonally connected Lit rooms, and that does not have the Feature “Richardo encounters Dracula’s Sepulchre” nor “This room is Daunting”.
if the proposal “Be Very Afraid” was enacted.
If any Vampire Lord’s Sepulchre has the “Richardo encounters Dracula’s Sepulchre” or “This room is Daunting” effect, set that Vampire Lord to have no Sepulchre (without collapsing their Sepulchre).
Rewrite the dynastic rule “Victory” as follows:
No Vampire Lord may have the name Dracula. Upon Dracula being Dusted (as described in the rule “Ritual Chambers”), then the Vampire Lord with the most Blood Mana Crystals (tiebroken by most Influence, and tiebroken by most Puissance if there’s still a tie) at that time achieves victory.
Fixing a few loopholes / possible scams / possible holdups to gameplay in the recent (and one not-so-recent) proposals:
- Press-Fanging’s effect is one that players are likely to fight over, in very slow motion; require people to do all their Coercion at once, so as to avoid slow-motion fighting over wiki updates meaning we never get anything done;
- If a room becomes Daunting, it naturally becomes a very-well-defended place for a Sepulchre; prevent players taking advantage of that (and punish anyone who tried to exploit the loophole before this proposal got enacted);
- A player can get rid of Dracula semi-permanently by sharing his Sepulchre and then idling, which probably wasn’t intended gameplay; ban players from creating a Sepulchre in the same room as Dracula’s Sepulchre.
- The victory condition technically didn’t work at all (because Dracula isn’t around at the point in time at which he gets dusted), and was also missing a tiebreak; this fixes it to actually work, and adds a tiebreak for a victory condition that’s fairly likely to be tied.
Josh: he/they