Proposal: Get Smart, Richardo
Self-killed. Failed by Kevan.
Adminned at 08 Jul 2021 16:52:28 UTC
Add a new subrule to the rule The Crypt of Dracula, called Threat:
Each Room has a score for Threat, which must be an integer that cannot be lower than 1, and which is not publicly tracked, although it may be noted in the public tracking page for convenience.
A Room’s Threat is calculated as follows, with effects applied in the order that they are listed (any effect that would reduce a room’s Threat below 1, even if only temporarily, instead sets it to 1):
* Each Room has a base threat of 1.
* For each Threat Feature whose Effect is in a Room, add 2 to its Threat.
* For each Denizen in a Room, add 1 to its Threat. For each Denizen in that room whose combined Cunning and Brutality is greater than 5, add an additional 1.
* For each Opportunity Feature in a Room, subtract 1 from its Threat.
* If a Room is a Sepulchre, add 1 to its Threat.
* If a room is Daunting, or is the room from which Richardo most recently moved, add 3 to its Threat.When Richardo Picks a Destination, he must:
* Evaluate the rooms to which he could legally move (the ‘pool’), which by default are the Lit rooms that are orthogonally adjacent to his current room;
* For each room in that pool, calculate its Threat;
* Secretly-randomly select a room from that pool, which each room’s chance of being selected being inversely proportionate to its relative Threat (specifically: for each room, divide 1 by their Threat, and then allocate outcomes proportionately; eg if Richard were Picking a Destination and his choices were a room with 3 Threat, 5 Threat and 1 Threat, then the first room would have a roughly 22% chance of being selected, the second would have approx 13% chance, and the third would have 65% chance.)
* The room so selected is the Destination for that Move.
In the rule Richardo’s Journey, replace the text “Secretly randomly select a Lit room that is orthogonally adjacent to his current room and change his location to be that room. When randomly selecting a room for this step, Richardo may only select a Room which is Daunting and/or was his immediate previous location if it is the only option in the set of rooms he is randomly choosing from” with the following:
Pick a Destination, and change Richardo’s location to be that Destination.
In the rule Features change “Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination” to “When Richardo von Nestor Picks a Destination from this Room, every room other than his immediate previous location is considered to have a Threat of 10.” In the same rule, in the Threats table, change each instance of “is blocked” to “gains 2 Threat”. Update the effects of any Rooms that have any of these Features accordingly.
In the rule Treasures, change the text “Richardo immediately uses this item and must randomly select from any Lit room to be his next destination” to read “Richardo immediately uses this item. The next time Richardo Picks a Destination, the pool includes all Lit Rooms; this supersedes the impact of any effects in his current room, and the effect of any other Items Richardo might be holding.” In the same room, for the four Compass items, change the text “Richardo selects that option and ceases to hold this item” to “Richardo uses this item and the next time he Picks a Destination the pool only includes the room to that direction; this supersedes the impact of any effects in his current room.”
Please check my maths on inverse relative threat, I am very stupid and had to think about it for a long time. (I think I’m basically doing: any room has an inverse threat score of 1/x, which then get scaled up to whole numbers - does that sound about right?)
Also this might be a disruptive change to the way the game works relatively late in the day. I have never really liked how random Richardo’s movement was so this is attempting to smooth out some of the lumps.
Kevan: he/him
Inverse thing looks good. I don’t know if your working needs to be spelled out more literally for players who aren’t exactly sure what you mean by “inversely proportionate” (which is probably ambiguous from both extremes of how much maths someone knows) - I expect it’s enough that it’s checkable from your 22/13/65 example, though.
Some ambiguity in the “cannot be lower than 1” and whether the bulleted calculation list is meant to be applied in sequence, or all simultaneously. If a Daunting Sepulchre contains an Opportunity, is its Threat four (1-1+1+3) or five (1-1 can’t be done so it remains 1, +1+3)?