Tuesday, July 29, 2025

Proposal: Disloyal Customers

In the rule “The Night”, replace “Queue up: For each Truck with an Operating Status of Open (in a random order), perform one Sale.” with

Queue up: For each customer (in a random order), perform one Sale.

In the rule “The Night”, replace

A Sale is an atomic action performed for a specific Truck, with the following ordered steps:-

- A Customer arrives: The Yard selects a Customer at random from the list of Customers. That Customer becomes the Active Customer for this Sale.
- The Active Customer reads the menu: The Yard selects a random item on that Truck’s Menu to be the Active Customer’s Choice.

with

A Sale is an atomic action performed for a specific Customer, with the following ordered steps:

- A Customer arrives: The Yard selects a Customer at random from the list of Customers. That Customer becomes the Active Customer for this Sale.
- The Active Customer reads the menu: The Yard selects a random item among those available on all Open Trucks’ Menus to be the Active Customer’s Choice.

With the current rules, the only real benefit of having many menu items is the potential to steal other trucks’ customers, whereas more menu items has the drawbacks of less control over the customer’s choice and higher ingredient costs.

Additionally, closing one’s truck now has the downside of benefiting others by increasing the customer to truck-ratio, while the Closed Actions available should “Proposal: Maintenance” pass have greater relevance.

Comments

Nolemeldo:

29-07-2025 08:19:54 UTC

for As this is my first proposal, I don’t really know what I’m doing and I’m sure much can be improved. However, I think there should be some drawback to going for an expensive single-item menu to make room for more interesting dynamics.

Josh: he/they

29-07-2025 08:26:45 UTC

Congrats on your first proposal! It’s good - well constructed and it articulates its point of view well.

I’m afraid it’s going to be a no from me though. This dynasty is already going to have too much randomness and controlling for variance for my tastes. I disagree with the assertion that ‘the only real benefit of having many menu items is the potential to steal other trucks’ customers’ - you also defray your own risk of getting your customers stolen. But the idea of losing a full night of income just because your cart was never selected by a dice roll seems very demoralising. against

Kevan: Yard he/him

29-07-2025 09:21:31 UTC

against Per Josh. It also opens out the top end: under the current ruleset a player can only make more than $20 a night if they manage to correctly second-guess some other Menus, but this allows someone to potentially take a big lead on luck alone.

Chiiika: she/her

29-07-2025 09:23:20 UTC

against; I’m also not a fan of variance from my skillset.

Chiiika: she/her

29-07-2025 09:23:44 UTC

but; per Josh - nice First Proposal; happy to see more of it!

eternalservererror:

29-07-2025 12:33:05 UTC

against

JonathanDark: he/him

29-07-2025 13:00:42 UTC

Agree with the above. Please don’t take the criticisms too harshly. Instead, rally and come back with a revision, or come up with something else new.

against

Trapdoorspyder: he/him

29-07-2025 16:26:18 UTC

against

Darknight: he/him

29-07-2025 16:28:02 UTC

against

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