Proposal: Grain Rats
Fewer than a quorum not voting AGAINST. Failed 2 votes to 3 by Kevan.
Adminned at 06 Aug 2023 14:42:34 UTC
Add a Downside:-
* Lose 1 Food if you have no Defences
Adding a small initial reason to consider building Defences.
Fewer than a quorum not voting AGAINST. Failed 2 votes to 3 by Kevan.
Adminned at 06 Aug 2023 14:42:34 UTC
Add a Downside:-
* Lose 1 Food if you have no Defences
Adding a small initial reason to consider building Defences.
per Bucky — i’d prefer this as “Lose 1 Food, or 2 Food if you have no Defences”.
I disagree; a urge to ensure perfect balance will result in the whole thing being weirdly textureless
@Josh texture is important, but we’re not saying the whole thing has to be balanced — i just think that, if there’s ever a complete no-downside option, the Dilemma gets a lot less interesting!
This isn’t a complete no-downside, though; it’s situational. It only applies to people with low defence. Situational consequences are an interesting idea space to me.
If anything I think it would be more interesting if this was -2 or -3 food, so going into negative defence carried proper risk of closing possibility space.
I like situational consequences, but wish to limit the frequency of situational complete-lack-of-consequences.
Bucky:
I think instances where a Downside has no downside for some players should be avoided wherever possible.