Proposal: Guilded Age
Fewer than a quorum not voting AGAINST. Failed 2 votes to 6 by Kevan.
Adminned at 24 Oct 2023 09:46:25 UTC
Add the following new rule called “Guilds” directly after “Wizards”:
Every Wizard may belong to exactly one Guild, which is tracked on the Duel Sheet. A Guild must have a name, and may have a colour and a familiar (which are flavourtext). A Guild is said to have a number of stars equal to the sum of stars held by its members.
Any wizard may create a guild if they have not done so within the last 7 days. When a Wizard creates a guild they automatically join that guild and become its Archmage.
A Wizard may leave their current guild or join a Guild if they have not changed their Guild since the last Duel. If a Wizard joins a Guild and is expelled from that same Guild before the next Duel commences, they may join another guild they are not expelled from.
Add the following subrule to “Guilds” called “Archmages”:
Each Guild has an Archmage, which defaults to the member of that Guild with the most Stars. If the Archmage of a Guild leaves that Guild, they cease to be the Archmage of that Guild.
An Archmage may change their Guild’s name, color, and/or familiar if it hasn’t been changed within the last 96 hours (4 days) by making a Story Post on the blog announcing the changes.
Add the following subrule to “Guilds” called “Expulsion”:
The Archmage of a guild may expel a Wizard from their guild. A Wizard may not be a member of a guild they are expelled from.
The list of Wizards who have been expelled from a particular guild is publicly tracked. An Archmage may un-expel a Wizard from their guild by removing them from that list.
Not sure how everyone feels about a teams mechanic so I made it pretty barebones; As written it doesn’t technically require competition between teams but I like the additional room for creativity and I think it opens up some interesting possibilities for collaboration and potential win conditions.
JonathanDark: he/him
I have a few thoughts about this:
* Any ideas around creating new Guilds, or would you rather leave that for a future Proposal?
* If Wizards begin to idle out, and one Guild finds themselves with much fewer members than the other, what are their options? Wizards in the more populated Guild(s) won’t likely switch with them, so the Wizards in the smaller Guild are a bit stuck. Maybe allow them to leave their current Guild and get auto-assigned if the Guild goes below a certain membership number?