Sunday, May 06, 2018

Proposal: How Many Barrels Will Thy Vengeance Yield?

11-0 quorum. Enacted by pokes.

Adminned at 06 May 2018 21:47:24 UTC

Enact a new rule, “Goals”:-

Each Sailor has one or more secret Goals, tracked privately by the Narrator. Each Goal has a Name, a Definition and a Worth, and may also specify a Target. Valid Goals are:-

  • Avenge Nature (X worth) Targetting a number from 1 to 10: Be alive at the time of death of a creature of an uncommonness equal to this Goal’s Target - this Goal’s Worth is equal to that Target value.
  • Advance (2 worth) Targetting a Position other than Deckhand: Hold that Position at the end of the Story.
  • Hunt (2 worth) Have at least 10 barrels of oil aboard the Haniver at the end of the Story.
  • Acquire (2 worth) Have at least 10 gold at the end of the Story.
  • Survive (1 worth) Be alive at the end of the Story.
  • Die (1 worth) Be dead at the end of the Story.
  • Stay Afloat (1 worth) Have the Haniver afloat at the end of the Story.
  • Abandon Ship (1 worth) Have the Haniver sunk at the end of the Story.
  • Protect a Friend (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be alive at the end of the Story.
  • Avenge an Enemy (1 worth) Targetting a single Sailor other than themselves: Have that Sailor be dead at the end of the Story.

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

Basic suggested structure for this dynasty: players all choose secret goals, and the game is played out by whatever means before reaching an endpoint. When that happens, each player scores for the goals they’ve completed, and the highest total wins.

Comments

Madrid:

06-05-2018 08:52:53 UTC

I like the “Die” one lol, it’s like the Fool in Mafia.

card:

06-05-2018 08:57:09 UTC

for
not sure if it’s relevant since you can’t achieve victory but the Narrator can choose goals.

Madrid:

06-05-2018 08:58:37 UTC

for

Lulu: she/her

06-05-2018 11:03:19 UTC

for
Is it really that hard to die?

Madrid:

06-05-2018 11:43:56 UTC

That’s the thing, if its so easy to die and everyone takes it, then nobody makes a profit relative to everyone else from taking it. So, nobody would really earn anything. It’s interesting. (This happens with pretty much everything in nomic really)

derrick: he/him

06-05-2018 11:56:33 UTC

for

presumably dying makes it very difficult to further influence the game. So you need to time your death right.

Corona:

06-05-2018 12:28:03 UTC

for also the time of the end of the story might not be so predictable. And you have 9 points’ worth of other goals to fulfill.

Cpt_Koen:

06-05-2018 13:49:41 UTC

for
“(including multiples of the same Goal so long as they all have Targets, and those Targets are different)”

Presumably the second part of the sentence has to be separated from the first part. Otherwise I’d argue it’s legal to include Goals without Targets, or Goals with the same Target; it just can’t be combined with including multiples of the same Goal.

pokes:

06-05-2018 13:55:01 UTC

for

Axemabaro:

06-05-2018 15:12:01 UTC

for

Brendan: he/him

06-05-2018 16:26:56 UTC

for

Thunder: he/him

06-05-2018 16:34:40 UTC

for

ElMarko:

06-05-2018 21:05:19 UTC

@ Cpt. Koen: It is legal to have goals without targets, like “survive”.
Anyway, this looks like a fresh wind, and a barrel of fun (sorry). I’d like to be unidled.

pokes:

06-05-2018 21:36:11 UTC

@ElMarko welcome back - quorum is still 7.