Proposal: Individuality
Self-killed -Larrytheturtle
Adminned at 08 Sep 2013 21:14:12 UTC
To the rule “Spells”, append:
When Crafting a Spell, an Apprentice must spend 1 Energy for each Spell already in their Spellbook and 1 Energy for each other Apprentice that already has an identical Spell in their Spellbook unless they previously had no Spells in their Spellbook. An Apprentice can Rewrite a Spell by Crafting a new Spell and then removing a Spell from their Spellbook. If they do so, they do not need to spend Energy for the Spells already in their Spellbook (They still must pay all other costs).
Remove all but the first listed Spell from each Apprentice’s Spellbook.
If there’s no limit to how many Spells you can have, why is it an issue if you can steal Spells?
Spitemaster:
s/k I’m an idiot.
I need to learn to read the rules better - I didn’t notice you needed to pay to Craft Spells…