Saturday, September 07, 2013

Proposal: Individuality

Self-killed -Larrytheturtle

Adminned at 08 Sep 2013 21:14:12 UTC

To the rule “Spells”, append:

When Crafting a Spell, an Apprentice must spend 1 Energy for each Spell already in their Spellbook and 1 Energy for each other Apprentice that already has an identical Spell in their Spellbook unless they previously had no Spells in their Spellbook.  An Apprentice can Rewrite a Spell by Crafting a new Spell and then removing a Spell from their Spellbook.  If they do so, they do not need to spend Energy for the Spells already in their Spellbook (They still must pay all other costs).

Remove all but the first listed Spell from each Apprentice’s Spellbook.

If there’s no limit to how many Spells you can have, why is it an issue if you can steal Spells?

Comments

Spitemaster:

09-07-2013 03:54:39 UTC

against s/k I’m an idiot.
I need to learn to read the rules better - I didn’t notice you needed to pay to Craft Spells…

aelthwin:

09-07-2013 14:42:57 UTC

I would actually vote for this anyway, for two reasons:

1) because I think it’s an interesting dynamic to proportionally raise the cost of developing an ever larger spellbook
2) because it penalizes copying spells we see others create, but no prohibitively so

The only objection I have is that the rule implements ex post facto removal of existing spells.