Wednesday, May 09, 2018

Proposal: Inn cow in tar

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 11 May 2018 18:44:23 UTC

Create a rule called “Encounter” with the following:

An Encounter is when the sailors have successfully arrived to their target Creature and are ready to take it down.

The Sailors (the “Hunt”) who are at the Encounter have a common pool of Maneuver Energy and Power Energy for that Encounter, which both start equal to that Hunt’s Maneuver and Power respectively. Per Sailor at the Hunt that is holding a Harpoon, they start with an extra 1 Power Energy.

Sailors at the Hunt of an Encounter can perform an Encounter Action, but only during their Turn. Each Sailor can only have one Turn per Encounter, and a randomly chosen Harpooner (by the Narrator) at the Encounter is the one who decides what the order for these Turns shall be (and they can and shall do this). The following actions are Encounter Actions, and their cost:
- Flanking [1 Maneuver Energy]: The boat gets around the Creature, putting it in a more vulnerable position. Lower its Speed by 1.
- Recover a Harpoon [3 Maneuver Energy]: Gain 1 Power Energy. This action can only be performed once per Attack action that has been performed this Encounter.
- Attack [1 Power Energy]: You use the Harpoons to spear the Creature. Roll a DICE5: if you roll a number higher than the Creature’s Speed, you lower its Danger by 1.
- Waste Time [1 Maneuver Energy]:
- Distract Hunt [1 Power Energy]:
- Skip Turn [0 Maneuver Energy]:
- Flee [X Maneuver Energy, where X is the Creature’s Speed]: The Encounter Ends.

If during an Encounter, the Creature’s Danger is lowered to 0 or lower, the Creature is Defeated and the Encounter ends.
If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Creature is above 0, then the Hunt is Defeated: they each lose Health equal to the Creature’s Danger. If this would attempt to set it to a value below 0, it sets it to 0 instead. Immediately after those losses of Health, the Encounter ends.



05-10-2018 09:02:48 UTC

for Very good.


05-10-2018 12:23:17 UTC


Good Basics, but the firmly ordered turns have potential to clog up the game.


05-10-2018 18:00:17 UTC



05-11-2018 01:55:28 UTC

for yet another wordplay.


05-11-2018 04:49:55 UTC



05-11-2018 09:49:30 UTC