Interdynastic Survey
For the purpose of helping future dynasties, I’d like some opinions on the current dynasty. Specifically:
1) Do you think this dynasty was successful or unsuccessful? (or rate it 1-10)
2) Did you like the theme of this dynasty?
3) What mechanics worked well, and what mechanics didn’t? What was your favorite mechanic?
4) If you could go back in time and fix one thing about the dynasty, what would it be?
and finally:
5) Do you prefer Scoring-style victory conditions to binary ones?
Respondents are welcome to answer only one or two questions if they don’t want to take the time to answer all of them.
RaichuKFM: she/herIdle
1.) I think it was successful, if I had to rate it binary, but 1-10 I think I’d say a 6? Aside from the kerfuffle at the end, Apocrypha worked alright; it opened the way to a lot of scams, but they were generally… self-regulating? The mechanics didn’t cohere together as well as they could have, which is partly the fault of simple difficulty, and partly because it often wasn’t attempted. Bringing in Scoring was a large help, in that regard, I think.
2.) I liked the theme, especially at first, though I think in the future having a secondary theme, to sort of shape where one takes the collection at first, might help.
3.) I think most of the GNDT stats didn’t work too well, though a few did. Moving was a nice system for what it was, though I feel like there wasn’t much to do with it, but introducing more places to move to could have likely turned into a grind? Probably an expansion on Proxies might have helped, without making a grind. Relaying and Towing were good steps, but there wasn’t all that much to do with them, and I didn’t have a good idea for something to add. Official Positions worked well, though, I think.
4.) As mentioned, I’d probably just have replaced “The long way” with “Otherwise”; While I was getting weary of things since before then, I think that’s the one error I made that actually messed things up. Failing that, I’d have gone back further and voted against that Proposal that made “Proxy” an Official Position, which was the other mess of the Dynasty. (Which I really didn’t help with.)
5.) While I think a lot of Dynasties work best with the usual binary victory conditions, I think more Dynasties could use Scoring type conditions. Barring that bit at the end, I think they worked really quite well in this one. While any attempt at a single victory condition probably would have been difficult to broker and just kind of a mess. I’m sure there are plenty of others that they would suit quite well, and in others could be a nice change of pace. In general, I think Score like conditions should be a good thing to remember the next time we have a Dynasty with some good variety in the stats being tracked, or accomplishments that could be made, that has gone for a while with no clear victory condition yet. Though I’m not very certain how often those situations come along?