Call for Judgment: Invisible Gamestate
Fails 1-6.— Quirck
Adminned at 15 Nov 2012 12:55:10 UTC
This isn’t about the DoV. Sorry if it caused any consternation.
One of the items on the laundry list is around the question of whether there can be aspects of the gamestate that are “invisible”, i.e. not tracked anywhere specific beyond tracking effects back through proposals and gamestate changes.
The issue has come up a number of times recently. The argument against invisible gamestate (as argued by Kevan and others) is twofold: that the gamestate can only be edited as specified by the ruleset, and therefore the gamestate has to be reflected in the ruleset in order to be valid; and that invisible gamestate is undesirable because it can lead to silent, passive effects dropping off of peoples’ radars and re-appearing many months or years later.
I tend to argue in response to the first point that rules 1.4 and 1.6 specifically allows for proposals to directly amend the gamestate without requiring such amendments to go through the ruleset (1.4: “Any Editor may submit a Proposal to change the Ruleset or Gamestate”; rule 1.6 “Any CfJ that specifies neither changes to the Gamestate or Ruleset”), and as such invisible gamestate is both expressly permitted and ultimately governed by the ruleset (i.e. invisible gamestate has to come via a proposal or CfJ). My response to the second point is that, while the desirability of such an outcome is debatable (and I personally think that if someone gets “In two years, I will have achieved victory” into a proposal, and keeps track of it for two years while everyone else loses attention, deserves to have it work), that doesn’t undermine the legality of a right that is more or less explicit in the ruleset.
So this CfJ has the following effect: by its passage, it records in the invisible gamestate that certain aspects of the gamestate can be invisible, as permitted by the ruleset; and that record derives its authority from this CfJ as permitted by rule 1.6 of the ruleset.
A proposal suggesting that time-dependent invisible gamestate modifiers be blanked at the end of each dynasty may be in order, however.
lordcooper:
Gamestate: Any information which the Ruleset regulates the alteration of.
Would it be fair to suggest that the ruleset failing to mention invisible gamestates means they do not exist? There doesn’t seem to be any regulation of the invisible gamestate whatsoever.
Tentatively voting