Proposal: Ispettore for All
Timed out and failed, 2 votes to 4. Josh
Adminned at 23 Mar 2021 17:54:43 UTC
In the rule “Impending Rules”, after
generating a secretly random Hand of seven Cards for each of them (as if both those sets of Cards had been taken from the same shuffled version of the Deck).
add
The dealer shall secretly randomly choose two Cards from each Hand to be Eyes, and append the names of each Player’s Eyes to the Table. If randomizing using a physical deck of cards, these Eyes shall be the last two Cards drawn into the Hand.
Add a new paragraph to the Impending Rules as the fourth paragraph-
An Eye may not be named in a Play until after four total Plays have been made in that Game; any attempt to do so is not a Play. If a Player scores a Trick for a Play that is one of their Eyes, that Player gains an additional two-thirds of a point from the Trick.
Add the following text to the end of the rule “Tricks (Impending)”:-
If a Player scores one or more Tricks for a Play that is one of their Eyes, that Player scores an additional Point. This method of scoring is not itself a Trick.
Part of the reason Giolitti seems so random is that scoring is only slightly dependent on what the opponent’s doing. But another part is that, unlike trick-taking games, there’s little way to deduce what the opponent can do - they might be holding a specific card out, but that card’s probably not in the game at all. So there’s little ability to plan around possible opponent moves in the first place.
We can’t capture the deduction dynamic without either greatly increasing the number of cards involved in a Table or shrinking the Deck. But we can directly add the ability to plan around specific Plays by revealing that they’re available in the future.
Kevan: Concierge he/him