Sunday, July 16, 2023

Proposal: It’s a bit silly

Timed out and failed, 2-2 with the imperial DEF resolving to AGAINST. Josh

Adminned at 18 Jul 2023 07:05:45 UTC

Set the Active status of the rule “No Private Communication” to Inactive.

Right now this basically has no effect beyond limiting how many people you can talk to at any one point in time, but there’s nothing to stop you swapping each day.

Plus, I have concerns that it’s easy to accidentally run afoul of the fair play restriction on it by, for example, mentioning what one person said to you in another chat (since if they’re aware that you’ll pass it on, it could constitute them communicating with that other player).

Since this literally does nothing useful beyond make things awkward, we might as well open up communication.

Comments

JonathanDark: he/him

16-07-2023 06:16:29 UTC

By the argument of your first point, doesn’t that make the whole idea of “No Private Communication” pointless in any dynasty? Why not just repeal it?

JonathanDark: he/him

16-07-2023 06:17:47 UTC

And that’s not sarcasm…I actually mean it. I’d be in favor of either that, or severely limiting the Alliance-switching to maybe once a dynasty or at best once a week.

SingularByte: he/him

16-07-2023 06:21:38 UTC

It’s basically just the interactions between alliances and no private communications right now that’s causing the issue.

Alliances aren’t standard so the rule normally blocks all private communication (excluding the emperor), and even when alliances are on, you can still restrict them dynastically to meet some condition so that it’s a big deal getting the ability to chat. It’s only when alliances are free to set that it causes “no private communications” to become silly.

SingularByte: he/him

16-07-2023 06:22:45 UTC

And when I say “normally”, I of course mean “normally, when it’s turned on” since it’s not a standard rule either.

Kevan: he/him

16-07-2023 08:27:14 UTC

If the Comms/Alliances interaction paragraph “literally does nothing useful”, wouldn’t it be better to fix or repeal it? If we just switch half of it off, the next dynasty that uses both rules is going to have the same questions.

Josh: he/they

16-07-2023 08:38:05 UTC

Gotta be honest, if the dynasty’s emerging 4-2 dynamic is going to persist, I’m lightly in favour of keeping impediments in place to your communication… You might want to flout the spirit of the rule but it doesn’t then follow that we should help you change the letter, too.

SingularByte: he/him

16-07-2023 08:39:52 UTC

That’s a difficult one. On one hand, yes, it’s mostly useless. On the other, there can be times where you can make it work by restricting how often you can become allies. It’s not like special case rules should really come with explicit guidance in the rules text though so it’s hard to make that explicit.

SingularByte: he/him

16-07-2023 08:47:28 UTC

@Josh I can freely declare that I have no current or future deals with Lulu, nor past deals in this dynasty, nor to my knowledge have any such deals been discussed. The last communication I’ve had with her, direct or indirect (outside of comments on proposals) was the discussion that you witnessed about there being few people for her to ally with.

There’s no 4-2 team-up here.

Josh: he/they

16-07-2023 08:51:54 UTC

@Singular I mean, we already know that you have no contact with her - we can see that from checking the “alliances” column of tracked gamestate, which is a great reason to keep that publicly tracked information available.

SingularByte: he/him

16-07-2023 09:04:50 UTC

That’s why I’m specifying indirect too, to cover questionably legal cases of having messages shuttled back and forth.

Kevan: he/him

16-07-2023 11:17:20 UTC

against Per my earlier comment, if you think the paragraph in Declared Alliances about combining with No Private Communication “literally does nothing useful”, we should fix that rule.

“mentioning what one person said to you in another chat” sounds like a clear break of Private Comms’ “use of creative strategies to circumvent this rule” if it’s being done intentionally to communicate gameplay information between two currently non-Allied players (no different to me asking a non-player to pass you a message), and not if not.

Josh: he/they

16-07-2023 11:26:59 UTC

against The public disclosure of who you’re talking to is a useful mechanic, even if there are ways of circumventing some aspects of the spirit of the rule.

Bucky:

16-07-2023 19:30:56 UTC

against

Contra Kevan, I think Declared Alliances’ exemption of intra-alliance communication from No Private Communication exempts said communication from the entire rule, including the creative strategies clause. Indirect private communication is not a scam so long as every direct exchange of information happened along a two-way Alliance link. However, the creative strategies clause does cover ideas like establishing a code via an Alliance link for a limited private information exchange on public channels after breaking the Alliance.

However, I’m voting against this because I’m enjoying the awkwardness. We’re rewriting the Declared Alliances playbook right now, and the tactics haven’t settled into a new metagame yet.

lemon: she/her

18-07-2023 00:51:38 UTC

imperial

hey all, pardon my absence — i had a very busy few days and wasn’t able to make any time for blognomic!

Josh: he/they

18-07-2023 07:05:16 UTC

CoV for per lemon’s comment on CfJ: That Feeling Inside