Wednesday, November 14, 2012

Proposal: Lab Rats

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 16 Nov 2012 02:14:46 UTC

Add a new subrule to “The Garage” called “Breaking Bad”:-

A Lab is an item that takes up one berth. A Lab has stats for Chemicals, Narcotics and Explosives. As a daily action, a Crook may pay $50 to add a Lab to an empty berth in a Garage they have access to.

At any time, a Crook may tinker with a Lab that they have access to, to do any of the following:-

  • Spend $5 to increase the Chemicals of that Lab by 1.
  • Decrease the Chemicals of that Lab by 3 to increase its Narcotics by 1. This is Risky.
  • Decrease the Chemicals of that Lab by 2 to increase its Explosives by 1. This is Risky.

Before undertaking a Risky piece of tinkering, the Crook must roll DICE10 in the GNDT. If they roll below the current value of the Stat they are attempting to increase, the Stat is not increased and is instead set to zero.

In order to qualify for the Team’s Explosives role, a Crook must have access to Labs whose Explosives total 8 or more.

Comments

Josh: he/him

14-11-2012 11:03:10 UTC

for

RaichuKFM: she/her

14-11-2012 17:05:08 UTC

for

Larrytheturtle:

15-11-2012 03:04:17 UTC

for

Wakukee:

15-11-2012 06:33:32 UTC

for

quirck: he/him

15-11-2012 08:55:07 UTC

for

Murphy:

16-11-2012 08:51:35 UTC

for