Proposal: Lest we become too successful
As a new paragraph at the end of “Guards and Burglars”, add:
If a particular Agent currently has more Successes than every other Agent, and also had more Successes than every other Agent immediately prior to the most recent Breaking In action, that Agent has achieved victory.
I think we need a victory condition before we’ve had too many Break-Ins – otherwise the players who are behind are unlikely to vote for one, and the dynasty will eventually end up collapsing due to lack of victory condition (this sort of thing tends to happen a lot when we don’t have an early victory condition, because after a while the set of players in contention grows too small for them to be able to vote for one).
I tried to pick a victory condition that seems achievable within a reasonable length of time, given how slowly the Break-Ins are going, without being too likely to be decided by random chance.
Trapdoorspyder: he/him