Thursday, April 24, 2025

Proposal: Lest we become too successful

Popular, 6-0. Enacted by JonathanDark.

Adminned at 26 Apr 2025 17:32:55 UTC

As a new paragraph at the end of “Guards and Burglars”, add:

If a particular Agent currently has more Successes than every other Agent, and also had more Successes than every other Agent immediately prior to the most recent Breaking In action, that Agent has achieved victory.

I think we need a victory condition before we’ve had too many Break-Ins – otherwise the players who are behind are unlikely to vote for one, and the dynasty will eventually end up collapsing due to lack of victory condition (this sort of thing tends to happen a lot when we don’t have an early victory condition, because after a while the set of players in contention grows too small for them to be able to vote for one).

I tried to pick a victory condition that seems achievable within a reasonable length of time, given how slowly the Break-Ins are going, without being too likely to be decided by random chance.

Comments

Trapdoorspyder: he/him

24-04-2025 17:20:32 UTC

for

Kevan: he/him

24-04-2025 17:23:27 UTC

imperial

DoomedIdeas: he/him

24-04-2025 19:02:28 UTC

for

JonathanDark: he/him

24-04-2025 21:50:28 UTC

for

Darknight: he/him

25-04-2025 00:28:05 UTC

for

SingularByte: he/him

25-04-2025 05:07:13 UTC

for