Wednesday, March 24, 2021

Proposal: L’Orologio

Self-killed. Failed by Kevan.

Adminned at 25 Mar 2021 10:03:28 UTC

Enact a new subrule of “Readiness” entitled “Time Limits” as follows:

If a Game has been Active for longer than 96 hours, and it has been over 12 hours since the last time one of its Participants made a Play, then the Game is Extended. While a Game is Extended, the Dealer may make a Play on behalf of the Player who is eligible to do so, by selecting at random one of the Cards in that Player’s hand that has not yet been part of a Play in that Game and making a comment to record it. The Dealer may not score for Tricks while taking this action. After the Dealer has made a Play on behalf of a Participant, the Game ceases to be Extended and continues normally (unless and until it meets the conditions to become Extended again), with the other Participant eligible to take their turn.

Comments

Clucky: he/him

24-03-2021 16:34:30 UTC

12 hours isn’t enough time. This allows someone to delay a game, get it extended, make a move, and now their opponent is on a short clock.

Bucky:

24-03-2021 16:35:45 UTC

Since I often have 12-hour blocks of time away from the game, I’m worried that this gives my opponent an incentive to stall past the 96 hour mark so that I might end up playing randomly.

Josh: Observer he/they

24-03-2021 16:35:55 UTC

I’m starting to think that we need to mandate close-to-real-time play.

Brendan: he/him

24-03-2021 16:41:57 UTC

I’d love that, Josh, but there is strong opposition to that in the current player base.

Josh: Observer he/they

24-03-2021 16:44:06 UTC

I don’t think we’ve seen a proposal on it; it might be worth trying to put it to a vote.

Josh: Observer he/they

24-03-2021 16:44:55 UTC

for As an interim measure, let’s its flaws be a catalyst that provokes improvements

Lulu: she/her

24-03-2021 16:45:16 UTC

for

Brendan: he/him

24-03-2021 16:45:24 UTC

Bucky, Clucky, would you suggest 24 hours instead of 12? Because that solves… absolutely nothing about the current situation, where my first game is likely to outlast most people’s second game. There’s already a game-ending Fine in place if a player tries to stall for 48 hours. And stalling a game on the off chance you might be able to benefit from it being Extended costs you opportunities to play more, which is why I’m frustrated about this.

Brendan: he/him

24-03-2021 16:45:59 UTC

imperial since this is more work for Kevan.

Bucky:

24-03-2021 17:04:18 UTC

against

pokes:

24-03-2021 17:10:53 UTC

imperial

Kevan: he/him

24-03-2021 17:34:25 UTC

against Workload is fine, but “you must check BlogNomic at least once every 12 hours” is a harsh door policy.

How about allowing players in 96-hour games to become Ready again, so that they can start a new concurrent game?

Brendan: he/him

24-03-2021 17:38:54 UTC

Okay, that’s workable, but I want to note that “there’s no point in checking Blognomic more than once every 24 hours” is a pretty harsh policy too.

Lulu: she/her

24-03-2021 17:49:50 UTC

against cov

Clucky: he/him

24-03-2021 18:03:07 UTC

against

Raven1207: he/they

24-03-2021 18:20:48 UTC

against

Brendan: he/him

24-03-2021 18:29:53 UTC

against s/k