Tuesday, November 28, 2023

Proposal: Maybe They’re Born With It

Withdrawn. Josh

Adminned at 29 Nov 2023 21:24:13 UTC

Add a rule named “Traits” with the following text:

Every Heir has Traits, which is either empty or a pairing of a Positive Trait and a Negative Trait, defaulting to empty. A Positive Trait and a Negative Trait are Opposites of each other if they are listed in the same row in the table below.

If an Heir’s Traits are empty, they may set their Traits by choosing one Positive Trait and one Negative Trait from the corresponding columns in the Traits table, as long as the chosen traits are not Opposites of each other. An Heir with non-empty Traits may not change their Traits unless otherwise specified in another rule.

{| class="wikitable"
|+ Traits
|-
! Positive !! Negative
|-
| Strong || Weak
|-
| Nimble || Clumsy
|-
| Charming || Repellant
|-
| Eloquent || Dull
|-
| Brave || Cowardly
|}

I think we can work Traits into either the Conditions of some Claims or as part of having Partners if that’s ever re-worked. Or maybe they will be a part of some other future mechanic. Either way, I feel like having a choice in Traits establishes what kind of Heir you are, sort of like creating the background for a character in an RPG.

Comments

JonathanDark: he/him

28-11-2023 14:06:35 UTC

Oops…I see Josh has posted a very similar idea with Features and Flaws. I may just withdraw this Proposal in favor of his. Feel free to vote for his over mine.

Kevan: City he/him

28-11-2023 14:29:53 UTC

Could nudge it to more concrete and less personality-based aspects of an heir’s background. Land/Wealth/Allies/etc versus Exile/Debt/Enemies.

The dynasty is definitely taking a randomised starting value approach to stats, though, I’m interested in seeing where that ends up.

JonathanDark: he/him

28-11-2023 17:57:16 UTC

Ugh, today has been too busy for me to revise this.

against Withdrawn