Proposal: Merit Me (Appendix)
Timed out and failed, 1-1. Josh
Adminned at 01 Aug 2021 20:27:37 UTC
Add a new rule to “Gamestate Tracking” called “Meta Gamestate”
Some Gamestate Information is tracked across multiple dynasties. This includes all gamestate information defined in this rule, which is known as Meta Gamestate (information tracked across multiple dynasties not defined in this rule is not Meta Gamestate). All Meta Gamestate is tracked on the “Meta Gamestate” wiki page. Meta Gamestate for idle Vampire Lords is not tracked, but when a Vampire Lord is unidled, their personal Meta Gamestate retains the last legally endowed values it had, if they are still valid even if they did not go Idle in the same Dynasty.
Each Vampire Lord has a non-negative integer number of Merits which are a piece of Meta Gamestate. Merits are designed to track dynasties in which a Vampire Lord came close but did not achieve victory. A Vampire Lord to be Meritorious if and only if the dynastic rules declare them as such. When a DoV is enacted each Meritorious Vampire Lord earns a Merit (this happens after the Vampire Lord who posted the DoV becomes Richardo von Nestor)
Each Vampire Lord has a non-negative integer number of Assists which are a piece of Meta Gamestate. Assists are designed to track dynasties in which a Vampire Lord assisted another Vampire Lord in achieving victory. When a Vampire Lord posts an ascension address, they may reward one assist to any Vampire Lord (other than themselves) whom, during the most recent dynasty, they believe played an important role in them becoming the new Richardo Von Nestor.
If is still the 15th dynasty of Josh, add the following to the rule “Victory”
A Vampire Lord is Meritorious if there exists no Vampire Lords who have more Blood Mana Crystals than they do.
I donno if this needs to ever needs to be more than just stat tracking but I think it might be fun to start tracking “played a good game/got second place” and “helped with the win”
Josh: he/they
This knocks out favours, but also potentially whether or not players are idle?