Tuesday, March 23, 2021

Proposal: Mix it up

Reaches quorum, 5-0 (with 1 imp. DEF). Enacted by pokes.

Adminned at 24 Mar 2021 20:22:09 UTC

Make the following changes to the Tournament Rules of Giolitti

- Add “Determine which Tricks are active for the game by secretly randomly selecting six of the tricks (or all tricks if there are fewer than six tricks) to be active for the game” immediately before the last step of the atomic action performed when the dealer creates a new game
- After “include a link to the Environment” add ” and declare which tricks are active for the game”
- Replace “For each Trick in their Pocket they score the indicated points.” with “For each Trick which is active in the game in their Pocket they score the indicated points.”
- Add “Tripletta: The Player’s Pocket has at least three cards, and each card in their has the same Rank. Points: 2” to the list of Tricks
- Add “Il Verme: The Player’s Pocket has at least three cards, and every card in their pocket has Heft smaller than any card in their opponent’s pocket. Points: 2

If the proposal here: https://blognomic.com/archive/balance_nudge passes, increase the Points of Tripletta and Il Verme to 4 each.

Comments

Lulu: she/her

24-03-2021 00:39:00 UTC

for

Josh: Observer he/they

24-03-2021 09:24:19 UTC

Tripletta is missing a word - “and each card in their has the same Rank” - I get that it’s supposed to say ‘pocket’ but I don’t think it’s a correctable typo as the meaning is ambiguous.

for

Kevan: he/him

24-03-2021 09:54:33 UTC

imperial

Josh: Observer he/they

24-03-2021 10:17:21 UTC

I will say that this sounds weirdly anachronistic - much more in keeping with a modern board game than with a trad card game that has been passed down from the 16th Century.

Raven1207: he/they

24-03-2021 12:02:16 UTC

for

Kevan: he/him

24-03-2021 12:37:01 UTC

[Josh] It feels a bit like an unsynchronised compendium game, although even those don’t seem to date back much further than the 19th century.

I’m not really sure how much this particular concept adds, though, when the random cards dealt to players are already limiting which Tricks are relevant (if there’s no Sun or Moon, nobody is getting a Universo, etc).

Clucky: he/him

24-03-2021 16:29:38 UTC

@Kevan, the idea at least in theory is to reduce the complexity of an individual game. If you have nine ways to score, trying to figure out the optimal order to play your cards can become pretty tricky and the game could turn into “who can write a computer program that optimizes the problem” which is no fun.

Limiting the ways to score in a game helps reduce the scope of what’s needed computationally.

Good point about Universo though. we might want to fix that if this passes

Kevan: he/him

24-03-2021 16:53:24 UTC

I agree that we probably shouldn’t have nine Tricks, but three of the four that exist right now are easy enough to check at the start of a game, aren’t they? Il Toro is unusable if you literally don’t have cards that add up to 27, and Il Propore is unusable if you don’t have three of a suit.