Proposal: More Juice
Quorums 8-1. — Quirck
Adminned at 14 Sep 2013 07:43:59 UTC
In rule 2.1 “Energyâ€, replace “New Apprentices start with 5 Energy.†with “New Apprentices start with Energy equal to the sum of each Apprentice’s Mastery of the Arcane Domain.â€
In rule 2.6 “Rechargingâ€, replace each instance of “five†with “the sum of each Apprentice’s Mastery of the Arcane Domainâ€.
Simply giving us more energy to use. Notice that Apprentices with Arcane Mastery do *not* gain a special advantage just by this. They already have their higher energy cap and this just gives everyone a little more energy in the long term. Also, this does not cut down on our energy supply at the moment, since our powerful wizard has an Arcane Mastery of 5.
Kevan: he/him
New Apprentices should probably just start at zero, really, given that they can immediately trigger a Recharge (or a belated personal Recharge if they missed the current week’s).