Wednesday, July 28, 2021

Proposal: Nailed It!

Fewer than a quorum not voting against. Failed 2-5 by Kevan.

Adminned at 30 Jul 2021 09:46:25 UTC

In “Vampire Lords” replace “Each Vampire Lord has a Puissance, which is a publicly tracked non-negative integer that defaults to 10.” with “Each Vampire Lord has a Puissance, which is a publicly tracked non-negative integer that defaults to 0. When a Vampire Lord unidles, if they were never previously unidle during this dynasty their Puissance is set to 0.”

In Ritual Chambers remove “If there is a Denizen named Dracula, or if a Room includes the Effect “Richardo encounters Dracula’s Sepulchre”, then Ancient Actions may not be taken, and the Puissance of Vampire Lords defaults to 0 instead of 10.”

Remove the rule “The Ancients”

There will always be a Denizen named dracula or a room with the effect “Richardo encounters Dracula’s Sepulchre” so lets get rid of the if clause and just make the changes perminate

Comments

Kevan: he/him

28-07-2021 16:21:21 UTC

Yeah, I’d originally drafted the portcullis mechanic before Dracula had arrived. But it feels like we shouldn’t 100% repeal a rule, or make a longstanding base rule look weird, when all we actually want to do is switch a couple of things off during endgame.

Clucky: he/him

28-07-2021 16:27:20 UTC

why not? makes the rules simpler, and avoids stuff sneaking through the cracks if we ever wind up in a situation where the “Denizen named Dracula, or if a Room includes the Effect “Richardo encounters Dracula’s Sepulchre”,” clause somehow no longer holds (such as making Dracula not a Denizen, or if Dracula gets slain outside of a run)

Kevan: he/him

28-07-2021 16:42:34 UTC

Partly aesthetics; the final ruleset of a game is usually all the rules we agreed to play it under, where the only ones that are missing are the ones that didn’t work. Someone looking back at the ruleset a year from now to check how we wrote that Ancient Actions rule will be able to see it without any digging; someone looking at initial player stats won’t assume that we all started this one dead.

And partly gameplay; if we agreed to prolong the game by asking Dracula to come back later, we shouldn’t have to re-enact the rules we switched off for endgame. And if there’s a scam that involves destroying Dracula some other way (or, you know, renaming him to Alucard) to temporarily release his power over the Ancient Vampires, fair enough, that seems like good Nomic and good narrative.

Clucky: he/him

28-07-2021 16:54:21 UTC

i guess we just disagree about scams like that. my feeling is that its better to proactively block them than leave a window for them to happen

Lulu: she/her

28-07-2021 17:47:37 UTC

for

Kevan: he/him

28-07-2021 20:29:44 UTC

against

lemon: she/her

29-07-2021 00:54:20 UTC

against per kevan

Josh: Observer he/they

29-07-2021 09:00:10 UTC

against

Brendan: he/him

29-07-2021 12:34:25 UTC

imperial

ais523:

29-07-2021 15:00:31 UTC

It is possible to kill Dracula without giving him a Sepulchre, if the room he’s in collapses. That could arguably do with fixing, but it means that this isn’t just a straightforward fix.

Chiiika: she/her

29-07-2021 17:09:16 UTC

against per Kevan.