Thursday, July 09, 2009

Proposal: Nice Boat with 100% more Euphemism

Passes 8-1 yuri_dragon_17

Adminned at 10 Jul 2009 08:00:14 UTC

Create a new sub-rule, “Nice Boat” under rule, “I’m on a Boat”:

As a daily action, if and only if The Princess has a Stress equal to or greater than 10, The Princess may relieve her stress by gently poking a Tourist. To do so, first the Princess may get off the Boat if she is riding it (but this is optional, not mandatory) by setting her Boat statistic to No. Then, the Princess rolls DICEX in the GNDT, where X is the number of other Tourists (known as the possible victims) that have the same Boat value as her. The Princess then proceeds to gently poke the Tourist whose position in the GNDT, amongst possible victims, matches the result of the roll.

For example, if the Princess rolls a 3, the third Tourist (other than herself) in GNDT order, from those which have a Boat value equal to her own, gets gently poked.

When a Tourist gets gently poked by the Princess, e has to invite the Princess to eat a nice dinner in a remote exotic location to avoid being poked in a less gentle manner. The Princess reduces her Stress by 1 for each $10 the gently poked Tourist has, and then that Tourist spends $10 for each Stress point the Princess lost this way. Afterwards, any Stress remaining on the Princess gets transfered to the gently poked Tourist. Finally, that Tourist increases their Tourism by 1 for each $30 spent this way, thanks to visiting a really nice exotic location for dinner.

Any Tourist that can perform this action on behalf of the Princess (and also make any of the required choices associated with the action they perform on her behalf), but each Tourist may not do so more than once each week.


What’s that knife you brought with you for? Ahh! Slicing some strawberry cake for dessert, I see… how nice of you.



09-07-2009 19:05:24 UTC



09-07-2009 19:19:30 UTC


I wasn’t against the stabbing, more the ability of a non-person to perform game actions that allow her to make decisions.

arthexis: he/him

09-07-2009 20:02:18 UTC

@Wooble: Oh, I see, you want the dynasty to be merely about thoughtless grinding, with no real decisions or confrontations between players. Nothing clever nor witty for you. The first one to perform X boring actions in a row wins, no one can do anything about it. Strategy is bad, stupid is good. Fine thinking you got there.


09-07-2009 23:48:57 UTC

for even though it reeks of censorship.


09-07-2009 23:50:28 UTC

And arth, I don’t think Wooble’s saying that he doesn’t like the complexity and strategy of the rule. He’s simply objecting to an NPC “making decisions”.


10-07-2009 01:13:53 UTC


Darknight: he/him

10-07-2009 01:50:30 UTC


Amnistar: he/him

10-07-2009 02:06:00 UTC

for Fixed all the issues I have with it.


10-07-2009 06:02:17 UTC

for No need for that, arth.

redtara: they/them

10-07-2009 14:13:03 UTC



10-07-2009 14:54:13 UTC

Shem: exactly.  Who gets to make this decision for the Princess?  Whoever happens to be consistently home in front of their computer at midnight UTC every day?


10-07-2009 14:58:50 UTC

Valid concern, but the decisions aren’t important enough for it to grant that much of an advantage. The player selection is random enough that you can’t pick on any specific player, but there’s also an element of tactics in that it’s probably safer to be On A Boat around midnight.