Saturday, April 12, 2025

Proposal: Not Stasis Breaking

If Stasis Breaker was enacted, this proposal does nothing.

Add a new paragraph at the end of “Guards and Burglars”:

Each Agent has a publicly tracked count of Successes, defaulting to the median value of Successes among all other Agents, rounded down.

Add a new list item to “The Break-In”, immediately before the list item starting “The Agents disperse”:

If any Burglar who Encountered no Guards during this atomic action has nonzero Loot, increase the Successes of all Burglars by one; otherwise, increase the Successes of all Guards by 1.

Then move the list item starting “The agents disperse” to be immediately after the list item starting “Post a blog entry”.

Set each Agent’s Successes to 0.

I have my own reasons for not wanting initial fame/infamy. If others share those reasons, here’s a version of ais’ fixes without it.

Comments

ais523:

12-04-2025 16:01:21 UTC

This has the problem that the first round can trivially be won by the Guards (we just park one Guard on each Ingress and then the Burglars can’t do anything), which in turn means that the Burglars will wait for proposals to pass rather than submit routes (and because of that, the Guards will wait too, to see how the ruleset changes before moving to the phase where they can no longer react to it).

You removed the part of my proposal that was intended to fix that issue – do you think that it isn’t a real issue, or are you planning to fix it some other way?

SingularByte: he/him

12-04-2025 19:08:30 UTC

This is one of these situations where hidden information plays a role in my actions, admittedly in direct contradiction of when I said to Clucky that it wouldn’t ever affect proposals.

You must be logged in as a player to post comments.