Wednesday, April 06, 2011

Proposal: Odd man out

Reached quorum and passed, 12-0. Josh

Adminned at 08 Apr 2011 01:29:34 UTC

If there is a rule entitled “Oddities”, add the following text to the end of it:

Notwithstanding anything to the contrary in the Ruleset, if a Player Votes against their own Odd Proposal or the Chairman votes to VETO an Odd Proposal then that Odd Proposal may be failed at any time even if it is not then the oldest pending Proposal.  If a Player makes an Odd Proposal and that Odd Proposal is failed while the Player’s Piece is still located at the Station to which that Odd Proposal related, then in addition to any other restrictions that may be applicable, that Player may not make any more Odd Proposals until that Player’s Piece moves.

Comments

Josh: Observer he/they

06-04-2011 13:40:36 UTC

imperial This seems unnecessary give that there’s no limit to the number of odd proposals that a player can have out at any time.

spikebrennan:

06-04-2011 14:05:14 UTC

That’s exactly the issue—if there are potentially unlimited odd proposals out there, some of them may be cruft that ought to be cleaned out of the queue.  (I’m familiar with the arguments about why this logic should not apply to regular proposals).

Chivalrybean:

06-04-2011 15:18:24 UTC

for

lilomar:

06-04-2011 17:45:05 UTC

for

Ely:

06-04-2011 18:13:11 UTC

for

Subrincinator:

06-04-2011 21:41:45 UTC

imperial

William:

06-04-2011 22:29:03 UTC

imperial

Saakara:

07-04-2011 03:08:12 UTC

for

Darknight: he/him

07-04-2011 03:09:49 UTC

imperial

Kevan: he/him

07-04-2011 08:10:31 UTC

for

Travis:

07-04-2011 18:04:49 UTC

for

udqbpn:

08-04-2011 08:02:07 UTC

for