Proposal: One Shot Crisis
Times out 2-2. Failed by pokes.
Adminned at 22 Aug 2017 21:01:02 UTC
In the rule “ticks” change
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.
to
If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N. If IE was lost, A and B are now no longer targeting each other.
pokes:
Is that if the DICE20 is 1-10, or no matter what?