Sunday, August 20, 2017

Proposal: One Shot Crisis

Times out 2-2. Failed by pokes.

Adminned at 22 Aug 2017 21:01:02 UTC

In the rule “ticks” change

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N.

to

If A and B are both targeting each other, rolling DICE20. If it is 1 through 10, A and B are each Nuked by the other. When a CIC is Nuked, they lose 1/8 IE for each IE that CIC has at the beginning of the Tick, rounded randomly to a whole IE. For each IE a CIC loses this way, they gain 5 Recovery. A whole number W with a fractional part N/D is “rounded randomly” to W+1 if DICE(D) is less than or equal to N, or to W if it is greater than N. If IE was lost, A and B are now no longer targeting each other.

 

Comments

pokes:

20-08-2017 20:11:08 UTC

Is that if the DICE20 is 1-10, or no matter what?

derrick: he/him

20-08-2017 21:14:32 UTC

good point. It should be clarified now: only if IE was lost.

pokes:

21-08-2017 00:20:48 UTC

for

Kevan: he/him

21-08-2017 07:54:17 UTC

against Given that this is just adding “If IE was lost, A and B are now no longer targeting each other.” to the end of the paragraph (and I had to take a diff to check that that’s all it was doing), I’m not sure why that’s better than the current system.

Sesquipedalian:

22-08-2017 18:06:47 UTC

against
I agree with Kevin.