Wednesday, July 16, 2014

Proposal: Opportunity Cost Knocks

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Jul 2014 00:48:44 UTC

Enact a new rule, “Profit”:-

Each Seller has an amount of Profit, tracked in the GNDT. Profit is measured in Pounds (£), may be negative, and defaults to zero.

If “Attic Scavengers” enacted, replace “If a Seller has no Goods, they may - as a daily action - Search their Attic by announcing a Category, and rolling DICE50 and DICE99, all in the same GNDT comment” with:-

If a Seller has fewer than four Goods, they may Search their Attic announcing a Category, and rolling DICE50 and DICE99, all in the same GNDT comment

And add to the end of that paragraph:-

When a Seller gains a Good in this way, they must reduce their Profit by £5.

Adding money, and changing the daily action to a free one with a monetary cost. Time is money.



16-07-2014 19:58:08 UTC

for, but I’d prefer $ since it’s more readily available on my keyboard :P
Or hey, go crazy and use the gregorian á‚£ or something!


16-07-2014 19:59:09 UTC

Also, note that this isn’t really opportunity cost, since opportunity cost would be attributed whether or not scavenging was successful.

Kevan: Oracle he/him

16-07-2014 21:04:58 UTC

It’s a throwaway thematic opportunity cost to justify the otherwise odd “pay money to search your own attic”: you’re spending an hour searching your attic instead of using that hour to make money somehow.

Making £ and $ symbols interchangeable within the game certainly wouldn’t hurt.


16-07-2014 21:07:13 UTC



16-07-2014 21:10:46 UTC

Sure, I just mean shouldn’t the Profit be reduced whether or not a Good is found? Either way, you’re wasting time in your attic.

Kevan: Oracle he/him

16-07-2014 21:12:19 UTC

Oh, good point, I’ll put a fix up.


17-07-2014 06:48:55 UTC



17-07-2014 07:36:13 UTC