Proposal: Opportunity Cost Knocks
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 17 Jul 2014 00:48:44 UTC
Enact a new rule, “Profit”:-
Each Seller has an amount of Profit, tracked in the GNDT. Profit is measured in Pounds (£), may be negative, and defaults to zero.
If “Attic Scavengers” enacted, replace “If a Seller has no Goods, they may - as a daily action - Search their Attic by announcing a Category, and rolling DICE50 and DICE99, all in the same GNDT comment” with:-
If a Seller has fewer than four Goods, they may Search their Attic announcing a Category, and rolling DICE50 and DICE99, all in the same GNDT comment
And add to the end of that paragraph:-
When a Seller gains a Good in this way, they must reduce their Profit by £5.
Adding money, and changing the daily action to a free one with a monetary cost. Time is money.
Comments
Doctor29:
Or hey, go crazy and use the gregorian á‚£ or something!
Doctor29:
Also, note that this isn’t really opportunity cost, since opportunity cost would be attributed whether or not scavenging was successful.
Kevan: Oracle he/him
It’s a throwaway thematic opportunity cost to justify the otherwise odd “pay money to search your own attic”: you’re spending an hour searching your attic instead of using that hour to make money somehow.
Making £ and $ symbols interchangeable within the game certainly wouldn’t hurt.
Sprucial:
Doctor29:
Sure, I just mean shouldn’t the Profit be reduced whether or not a Good is found? Either way, you’re wasting time in your attic.
Kevan: Oracle he/him
Oh, good point, I’ll put a fix up.
Purplebeard:
PTSnoop_: