Proposal: Order, Order
Self-killed by proposer. Failed by Kevan.
Adminned at 21 Jan 2015 09:11:26 UTC
Add a new rule to the ruleset, entitled The Triumph of Reason:
The Ship’s Computer operates more effectively when the parameters of its operation are defined.
The total number of Dynastic Rules and sub-rules to Dynastic Rules can be referred to as the Ship Computer’s Organisation Index (or OI).The Ship’s Computer has a variety of subroutines that can be used when its OI exceeds certain thresholds. Any crew member may request that the Ship’s Computer may run a subroutine at any time. However, all subroutines are weekly actions for the Ship’s Computer. The Ship’s Computer should honour subroutine requests at their first opportunity, if they are able and if the OI threshold has been met, and should prioritise subroutine requests on the basis that more recent requests are honoured first.
These subroutines, their respective thresholds, and their effects are as follows:
- MD1C - Threshold: 8 OI. Upon confirmation from the Ships’s Computer that this subroutine has been successfully activated, the requester may change one of their Emotions to an Emotion adjacent in its Nature.
- S33R - Threshold: 12 OI. The Ship’s Computer must send the requester the most recent piece of communication they have received from an Android.
- DFND - Threshold: 15 OI. The Ship’s Computer must disregard any communications or orders received from Androids in the 24 hours following the commencement of this subroutine. The Ship’s Computer should notify the requester when this subroutine commences.
- XP0S - Threshold: 21 OI. The Ship’s Computer must pick a random Crewmember, and tell the requester whether that Crewmember is Human or Android.
Bucky:
Are subrules supposed to count twice?
Also, DFND is game-breaking and SEER is almost game-breaking. And timing sensitivity is also an issue.