Monday, March 04, 2019

Proposal: Pack your Own Tent

Self Killed. Failed by Derrick.

Adminned at 06 Mar 2019 12:21:49 UTC

remove all the bullet points in the description of respawning that reference “Each Adventurer” or “Every Adventurer”.


and create a blog post describing all monsters created in this step.


count the number of creatures in each wild, and create a blog post describing all monsters created in this step and listing how many are in each wild.

Add to the rule “Spawning”:

An adventurer who has not camped since the last respawn may not take any other dynastic actions. Camping is an atomic action consisting of the following steps:
*The adventurer sets their Support to 0.
*The adventurer sets their AP to 4.
*If in town, the adventurer sets their health to default.
*If in a wilds, the adventurer decreases their health by the number of monsters in that wild at the time of the last respawn

This should reduce the load on our noble game master. As a side effect, it allows adventurers to save health by giving up their turn, but the more I think about it, the less likely it is to do anything other than trap someone with a lot of stuff under a pile of numbers, hoping someone will rescue them. And that sounds like good gameplay.



04-03-2019 21:50:16 UTC


Oracular rufio:

05-03-2019 00:36:29 UTC

for This also fixes the problem I noticed where if there happen to already be enough monsters at the time of a respawn, nobody gets any AP (or experiences any of the Health effects).

Oracular rufio:

05-03-2019 03:58:23 UTC

Oh shit, I just realized that there’s nothing here that prevents camping more than once per spawn.  CoV against


05-03-2019 04:09:05 UTC


derrick: he/him

05-03-2019 12:13:13 UTC

against CRAP