Proposal: Pandora’s Loot Chest
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 20 Jul 2021 17:03:08 UTC
Add the following to the rule Treasures, immediately before “The list of available Treasures are as follows”:
Whenever an item effect says that Richardo “immediately uses” that Item, he is considered to use it the next time a Room is Pacified.
Add the following to the list of average treasures in the rule Treasures:
Amnesiac Watch: Richardo immediately uses this to become Amnesiac; while Amnesiac, Richardo disregards the requirement to remove Familiar rooms from the list of rooms selected from in the Move step of the Enter the Crypt action.
Silver Needle: While holding this item, Richardo is Lightly Wounded every time a room is Pacified. While holding this item, if Richardo would take Light Wounds as as result of a Denizen Encounter, he does not.
Add the following to the list of fine treasures in the rule Treasures:
Dutch Courage: Richardo immediately uses this to become Drunk; while Drunk, Richardo disregards the requirement to remove Daunting rooms from the list of rooms selected from in the Move step of the Enter the Crypt action, and any Grievous Would inflicted upon Richardo are instead Light Injuries.
Gold Needle: While holding this item, if Richardo would take Light Wounds as as result of a Denizen Encounter, he does not.
Add the following to the list in the rule Denizen Characteristics:
Concussive: If Richardo takes a Light Wound as a result of an encounter with this Denizen, he loses any statuses (such as Agile, Perceptive, Drunk, Amnesiac, but not Enriched) that he might have, (+2)
ais523:
Concussive makes an actual infinite loop possible. It seems unlikely that anyone will be able to set one up at this point, but it’s probably best if they don’t exist because our current escape mechanism for infinite loops gives Josh discretion over how many iterations they run (a decision which could in theory, end up deciding the dynasty).