Sunday, January 24, 2010

Proposal: Proposal: Arbitrary Timelines

Fails 7-11. -Ornithopter

Adminned at 26 Jan 2010 12:32:42 UTC

In Rule 1.2 Guests, change

Admins may render a Guest Idle if that Guest has asked to become Idle or if that Guest has not posted an entry or comment for more than 7 days.

to read

Admins may render a Guest Idle if that Guest has asked to become Idle or if that Guest has not posted an entry or comment for more than 6 days.

 

 

In Blognomic, six days is a lot of time, a lot of proposals, and a lot of potential GNDT action.  Very few people are going to ignore the game for six days and then hop back in fully informed on the seventh day.  This will lower quorum a tad quicker and speed up a proposal here and there.

Comments

Klisz:

24-01-2010 20:37:26 UTC

against  I’ve gotten too used to 7.

Keba:

24-01-2010 20:40:02 UTC

against one day is a really big difference.

redtara: they/them

24-01-2010 20:40:44 UTC

http://www.logicalparadoxes.info/heap/

Where do we draw the line? If we go to six, we might as well go to five.

Roujo: he/him

24-01-2010 20:43:14 UTC

against Per Ienpw_III

TrumanCapote:

24-01-2010 20:44:51 UTC

The issue is how much new stuff the player is going to have to read over and accommodate themselves to.  Regardless of whether there is a ‘right’ amount of time to set this at, from what I’ve seen most people are staying as idle at six days as they are at seven.

TrumanCapote:

24-01-2010 20:51:40 UTC

Well if we give them seven days, why not give them eight?

My contention is that at six days inactive, most players have given up on the game.  If you find this true with yourself and with typical activity of other players then it makes sense to lower the limit.

Josh: Observer he/they

24-01-2010 20:51:55 UTC

for Iterative change and calibration is no bad thing.

Darknight: he/him

24-01-2010 20:54:41 UTC

imperial

TrumanCapote:

24-01-2010 21:00:51 UTC

Further blathering:

I would actually bet money that 67% or more of players who go 144 hours without commenting will be idled 24 hours later.

If we found this were true over some reasonable sample of players, would this change anyone’s votes? 

Or do we even need to find that sample?  Just think about any time you went idle by timing out rather than doing everyone the favor idling yourself.  Were you at all interested in the goings-on of the nomic 24 hours before the admin idled you?  I SUBMIT THAT YOU WERE NOT.

I know for myself, if I go more than four days without activity, it’s game over man, game over!

Roujo: he/him

24-01-2010 21:11:57 UTC

for CoV per TrumanCapote =P

Ornithopter:

24-01-2010 21:14:59 UTC

for
Maybe we *should* go to five, but let’s see how six works. The only reason I can see not to shorten it is that it keeps players from only showing up on, say, Thursdays, but you’d barely get a say in the game if you played it that way. It’s not like we’re going to be unable to stop shortening the time.

“Well, if they haven’t done anything in 29 minutes, they probably won’t do anything in the next 60 seconds either, so we might as well shorten it again…”

Actually, it might be interesting to have a nomic on that time scale, but you’d need a very large player base from all different time zones. Maybe we could steal a World of Warcraft server without anyone noticing…

Qwazukee:

24-01-2010 22:14:18 UTC

against If only for tradition. The decision is totally arbitrary, really; one amount of time doesn’t seem significantly different than others. I believe I have gone the full 6 days before making a comment to stay unidle, when I was following the game but not interested in the grind.

tecslicer:

24-01-2010 22:19:01 UTC

As long as it does not get shorter than three days. I often have trouble getting on during the weekends. for

redtara: they/them

24-01-2010 23:23:45 UTC

for I actually think 4 is the optimal number. Just for the record, the one time I actually timed out and idled, I had no internet access.

Kevan: he/him

24-01-2010 23:26:25 UTC

for

alethiophile:

24-01-2010 23:29:42 UTC

imperial

Wakukee:

25-01-2010 00:13:02 UTC

I agree that most people are idle if they don’t comment for about 4-5 days. However, the week gives a nice buffer, and easier to track.

Excalabur:

25-01-2010 00:18:36 UTC

against a week is a round number :)

I’d be more in favour of five than six.

alethiophile:

25-01-2010 00:28:25 UTC

CoV against

Rodlen:

25-01-2010 00:56:24 UTC

against

TrumanCapote:

25-01-2010 02:00:48 UTC

Wak:  Does a week takes more than .05 seconds additional mental exertion to track than some other period of time?  I’ll admint, the reason I’m making this proposal is I don’t think we need any buffer.

Excalabur: Round numbers, schmound schumbers.

Excalabur:

25-01-2010 03:02:07 UTC

Truman: it’s also not clear that not-paying-attention is a losing strategy in all dynasties

ais523:

25-01-2010 10:02:03 UTC

against What’s with the rush? I’d be in favour of increasing the length of time to vote on proposals instead.

Hix:

25-01-2010 14:23:50 UTC

against Blognomic is already damn fast.  A week is fine.  There’s generally nothing wrong with having “inactive” non-idle players.  Funny you should mention “This will lower quorum a tad quicker and speed up a proposal here and there”.  I see that as a negative.

Purplebeard:

25-01-2010 21:39:22 UTC

against

spikebrennan:

26-01-2010 17:05:26 UTC

against
I’d actually prefer 8 days, given that 7 days is a typical length of a United States-style summer vacation.

cloj63:

26-01-2010 20:31:43 UTC

against

Anonyman:

26-01-2010 20:34:18 UTC

against