Tuesday, February 10, 2009

Proposal: Racing Strategies

-veto’d
Amnistar

Adminned at 11 Feb 2009 06:45:45 UTC

Create a new rule: “Racing Strategies” with the text:

Each Staff Member with a Vehicle has a statistic “Strategy” tracked in the GNDT. Staff Members without Vehicles have an undefined Strategy. Valid defined values for Strategy are “Racing”, “Intercepting”, “Hoarding”, and “Harassing”. Should a Staff Member with a Vehicle ever have an undefined Strategy, that Strategy is immediately set to “Racing”. A Staff Member with a Vehicle may set his Strategy to any defined value if his Strategy has not changed in the last 18 hours, or his Strategy has been Racing for the past 1 hour.

Rewrite the Crash Rule to read:

As a daily action, a Member with a Vehicle (known as the Attacker) whose Strategy is “Racing” or “Harassing” may spend X Fuel in an attempt to crash into some other Member (known as the Target) who has the same Location as the Attacker. This action may not be taken if the Target does not have the Intercepting Strategy, but there is a Team Mate of the Target in the same location as the Attacker that does have the Intercepting Strategy. The value of X must be an integer greater than or equal to 2. The Attacker shall then roll DICEZ, where Z equals X plus the Speed of the Attacker’s Vehicle. If the Attacker has the Harassing Strategy, he instead makes this roll twice, and uses the higher of the two rolls. If the result is equal to or greater than the Endurance of the Target’s Vehicle, then the Target has Crashed (for this special case, if the Target has no Vehicle, his Vehicle’s Endurance is considered to be 3).

When an Attacker Causes a Target to Crash, the following steps occur in this order:

  * If the Target has at least 1 Guess: 1 Guess is transferred from the Target to the Attacker
  * If the Target does not have the Hoarding Strategy: all Recipies on the Target’s Table and all Ingredients on the Target’s Bowl are deleted; the Attacker immediately chooses and deletes up to one Station on the Target’s Trace.
  * If the Target has the Hoarding Strategy: the Attacker immediately chooses and deletes up to one Recipe on the Target’s Table, up to one Ingredient on the Target’s Bowl, and up to one Station on the Target’s Trace.
  * If the Target has a Vehicle: the Target’s Strategy is changed to Racing, and may not be changed for 24 hours. This restriction on changing the Target’s Strategy takes precedence over any rule allowing a change of Strategy.

Comments

Klisz:

10-02-2009 17:00:40 UTC

imperial

Hix:

10-02-2009 17:26:53 UTC

for But you shouldn’t have assumed that “Team Mate” will be defined.

Wooble:

10-02-2009 17:26:57 UTC

for

Amnistar: he/him

10-02-2009 17:29:10 UTC

true, if team mate fails, that line does nothing.

Kevan: he/him

10-02-2009 17:31:32 UTC

imperial

arthexis: he/him

10-02-2009 18:56:16 UTC

I do not understand the rewrite of rule Crash against I might change my vote if someone explains it to me.

Amnistar: he/him

10-02-2009 19:09:06 UTC

Okay so with the positions having different ‘strategies’ will change how crashing works.

First if there is an interceptor nearby, he’ll jump in and protect any of his team mates (requiring someone to hit them first before they can hit a team mate).

In addition, if you are a hoarder, the first hit will hurt you less (losing only 1 ingredient and 1 recipe)

Wooden Squid:

10-02-2009 19:48:07 UTC

imperial

Rodlen:

10-02-2009 21:46:28 UTC

for

Qwazukee:

10-02-2009 22:02:55 UTC

imperial

Darknight: he/him

10-02-2009 22:52:18 UTC

imperial

ais523:

10-02-2009 23:13:55 UTC

for

Sparrow:

10-02-2009 23:54:37 UTC

against

Sparrow:

11-02-2009 01:33:38 UTC

CoV imperial

Darknight: he/him

11-02-2009 01:35:37 UTC

for Cov

Amnistar: he/him

11-02-2009 14:44:42 UTC

veto