Proposal: Reap What You Sow
Timed out 6 votes to 4. Enacted by Kevan.
Adminned at 13 Aug 2021 16:28:59 UTC
Create a new rule called “Crops and Seeds”:
A Crop is a type of Thing. The following Things are Crops:
* Sugar
* Wheat
* CornA Seed is a Thing corresponding to a particular Crop, named “X Seed”, where X is the name of the Crop it corresponds to. A worker may pay a Crop to gain one Seed corresponding to that Crop.
In the rule “Products”, replace
A Worker can pay a Thing called Sugarcube to gain 1 Box with an integer value of their choice between 1 and 7, inclusive.
with:
A Thing may optionally have an Effect, listed below. A Worker can pay a Thing to get the Effect listed for that Thing’s name.
* Sugarcube: Gain 1 Box with an integer value of your choice between 1 and 7, inclusive
* Bread: Gain 1 Energy.
* Corn: Gain 2 Cogs.
Change the effect of Harvester to read:
For each Greenhouse you own, gain two Crops corresponding to the Seed last used to activate it.
Change the cost of Greenhouse to read:
One Seed
Add the following to the list of Machines:
Mill:
Cost: one Cog
Effect: For each Wheat you have, remove that Wheat and gain one Thing called Flour.Baker:
Cost: one Cog
Effect: For each Flour you have, remove that Flour and gain one Thing called Bread.Seeder:
Cost: one Cog
Effect: Gain a Seed corresponding to a Crop of your choice.
Adding more things to grow in our greenhouses. A greenhouse can now be activated to plant things, and a Harvester can be used to harvest all manner of crops! They still need separate Machines to process. Bread gives energy, bur requires more steps to make, while Corn takes less space to grow, for a weaker, but reliable source of Cogs.
Also cleans up the wording around Things that have an effect. If we keep adding Things that can be spent for an associated benefit, it doesn’t make sense to have each one be separately defined from scratch as an action.
Clucky: he/him
Shouldn’t greenhouse cost a seed not a crop?
I like the idea, but I worry about space
To go in any direction, you need at the very least a seeder, a greenhouse, a harvester, and a processor. That leaves you just two other bits of space. Probably need a clink to get cogs. And then if you’re going after Wheat you need to generate boxes. Now you’re full. If Josh’s proposal passes… you’ve over full.
Maybe we just need to increase the machine cap?
I also think its a bit unfair to let the people who’ve already gotten into sugar to skip the seed step.