Monday, January 20, 2020

Proposal: Recruitment Tree [Special Case]

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 21 Jan 2020 17:01:42 UTC

Enact a new Special Case rule called “The Tree”, and make it active, with the following text:-

Each Individual (including idle Individuals) may have a single Recruiter, tracked in the wiki page [[Player Tree]], and being an Individual, an idle Individual or “nobody”. If an Individual has no Recruiter listed, they may update that wiki page to set their Recruiter to any valid value, reflecting the person (if any) that they feel was the most responsible for them joining the game of BlogNomic.

An unpowered response to Josh’s hard-nosed voting chip payouts, as requested, which might generate some useful data. Not sure how best to represent this data on a wiki page, but if it enacts we’ll think of something.



01-20-2020 22:44:03 UTC

I’d do it with nested lists.


01-21-2020 08:45:33 UTC



01-21-2020 09:03:27 UTC

imperial A bit of a shrug from me but can’t hurt to pass it and see if anything interesting comes of it.

Tantusar: HE/THEY

01-21-2020 09:03:57 UTC


derrick: HE/HIM

01-21-2020 13:42:23 UTC


Brendan: HE/HIM

01-21-2020 14:39:58 UTC


Kevan: HE/HIM

01-21-2020 17:01:22 UTC

We can always try plugging other things in later. It’d make sense to give out dynasty-specific rewards, in quiet times - I suppose your voting token was an attempt to make something dynasty-agnostic, which could only ever be vote-based, but we could always enact a dynastic rule of “-1 Damage every time you are added as a Recruiter”.