Wednesday, January 27, 2010

Proposal: Rest in Peace

Timed out 12 votes to 5. Enacted by Kevan.

Adminned at 29 Jan 2010 03:17:23 UTC

Enact a new Rule, “Silence”:-

If a Guest is Dead or Arrested, they may not reveal any information that they learned, deduced, or otherwise acquired about another Guest, or any in-game information about themselves that had not previously been revealed. This includes, but is not limited to, whether or not he or another Guest is a Murderer; what another Guest may have communicated through private conversation; or even previously-unshared logical deduction about the roles of the other Guests based on the circumstances of the game.

These restrictions do not apply to communication among the group of Dead Guests and Arrested Guests, or to any information contained in the current state of the GNDT.

Reusing the full “dead players can’t share previously-unrevealed game information with living ones” rule from the Werewolf Dynasty, if people want it. It was a little strange to see players interrogating the corpse of the journalist (“So, did you gather any information before you died?”) on IRC yesterday.

Comments

Thrawn:

27-01-2010 12:43:07 UTC

for
Even if you can’t “unring the bell”, I think people will try to play fair.

Purplebeard:

27-01-2010 15:05:56 UTC

for

spikebrennan:

27-01-2010 15:10:08 UTC

Sorry if I grossed you out, Kevan.

This proposal conflicts with the Spiritualist’s special power.

redtara: they/them

27-01-2010 15:31:06 UTC

against

Hix:

27-01-2010 15:47:13 UTC

against

Keba:

27-01-2010 15:55:07 UTC

Quote: “Spiritualist. The Spiritualist has the astonishing facility to speak with the dead. If the Spiritualist is in a room with a dead Guest and the lights are out, the Spiritualist may, once every 96 hours, notify the Executor that the Spiritualist is conducting a seance, whereupon: (1) the Executor shall privately notify the dead Guest that the Spiritualist is trying to contact him from beyond the veil, and requesting that the dead Guest deliver a message to notify the Executor what information, if any, the dead Guest chooses to deliver to the Spiritualist. The Executor may, in his discretion, provide to the dead Guest true or false information regarding the circumstances of the dead Guest’s death, which the dead Guest may incorporate or omit from the dead Guest’s reply to the Spiritualist, as he chooses, (2) the Executor shall, promptly after receiving from the dead Guest’s message to the Spiritualist, privately communicate the same to the Spiritualist. “

I would lose my job. But I dont think you want to include such questions? Nice idea, but need   against for me.

Keba:

27-01-2010 15:58:07 UTC

I should read comments, before writing a new one. spikebrennan has mentioned that point…

Mabye we should think about another special power for the Spiritualist? As I have no idea, whats about you?

spikebrennan:

27-01-2010 16:02:00 UTC

My suggestion would be to pass the proposal, but amend it to make it clear that the Spiritualist’s special power overrides it.

Oze:

27-01-2010 16:16:19 UTC

against

tecslicer:

27-01-2010 16:18:03 UTC

for Just add the Spiritualist to the end of this rule.

“These restrictions do not apply to communication among the group of Dead Guests and Arrested Guests, to any information contained in the current state of the GNDT, and do not restrict the Spiritualist from the normal use of his supernatural and unholy ability.”

alethiophile:

27-01-2010 16:34:18 UTC

against

Kevan: he/him

27-01-2010 16:58:32 UTC

I think the Spiritualist power had been written under the assumption that a “dead players can’t talk” rule existed - posting one question via the Executor every 96 hours compares poorly to “log into IRC and chat to the dead player” or “email dead player asking them to post all their notes in a blog entry”. (The Spiritualist can hardly “lose their job” when every single player, including the Spiritualist, can talk directly to the dead as much as they like.) It does need a tweak to work here, though.

Any particular reasons for the against votes? Is keeping players in the loop more important than theme? Does knowledge-dying-with-you mark out the sharp-eyed players as obvious murder targets?

spikebrennan:

27-01-2010 18:00:18 UTC

for with Keba’s patch.

Ornithopter:

27-01-2010 18:37:30 UTC

for

Anonyman:

27-01-2010 19:36:14 UTC

for

TrumanCapote:

27-01-2010 19:39:03 UTC

for

Darknight: he/him

27-01-2010 23:13:11 UTC

for

Keba:

28-01-2010 17:06:03 UTC

change to for - my fix seems to pass :)

digibomber:

28-01-2010 17:39:31 UTC

against

Uvthenfuv:

28-01-2010 19:29:51 UTC

for

alethiophile:

29-01-2010 00:43:30 UTC

A clarification of my vote: I dislike saying, as a rule, that people may not do something irrevocable like transmit information. Changes in gamestate can be rolled back; who you told about the person who killed you can’t. And, of course, no penalty for this is mentioned. It ends up being little more than a recommendation—a recommendation with the nominal force of the ruleset behind it, but one without any penalties for violation or provisions for undoing the damage caused by such. As such, I think it’s pretty pointless.

Greytyphoon:

29-01-2010 02:19:25 UTC

for

Kevan: he/him

29-01-2010 11:16:44 UTC

It’s mostly a recommendation, but it does give the players a clear context for how to respond to a DoV of “so, I’ve been chatting to the dead guys on IRC, and reading their notes, and we worked out that Player X killed all of them”, and makes it clear that “damn, you got me, I don’t care any more, Player Y is the other murderer, check out our voting collusion” is an unfair revelation that we should try to recover fairly from, rather than being okay.