Monday, December 30, 2013

Proposal: Revisions always Revisions

Timed out. Passes 7-0—Clucky

Adminned at 02 Jan 2014 10:48:20 UTC

Add a new dynastic rule called “Power” and give it the following text

There is a communal quantity of electrical power tracked in the Captain’s row of the GNDT in a column called Power, defaulting to 0.
As a weekly action, a Survivor may Repair the ships circuits. When a Survivor Repairs circuits, they may decrease their vitality and add 10 to the communal Power.

Add a new dynastic rule called “Modules” and give it the following text

The ship has various modules. if a module has a Required Power attribute, it is considered Operational if and only if the communal Power is at least as high as the Required Power attribute.

Add a sub rule to the “Modules” rule called “List of modules” and add to it the following sub-rules: “Infirmary”, “Evil A.I.”, “Subspace Transceiver”


Add the following text to the rule “Infirmary”:

Required Power: 100

Add the following text to the rule “Evil A.I.”:

Required Power: 200

Add the following text to the rule “Subspace Transceiver”:

Required Power: 300

I like the idea but I wanted it not based on recollection. It seems to me that doing stuff should be based off of lowering your vitality and you are in a constant battle of maintaining your vitality while still doing stuff.

Comments

IceFromHell:

30-12-2013 20:16:08 UTC

imperial

Clucky: he/him

30-12-2013 20:38:19 UTC

for

The Cube:

30-12-2013 20:43:33 UTC

for

aran:

31-12-2013 08:43:16 UTC

for cool :)

Purplebeard:

31-12-2013 08:59:50 UTC

imperial

turtlemoon:

31-12-2013 13:24:54 UTC

for

Spitemaster:

31-12-2013 14:58:08 UTC

for

Kevan: he/him

31-12-2013 18:13:07 UTC

for

Sacchan:

02-01-2014 12:56:18 UTC

imperial