Proposal: Revisions always Revisions
Timed out. Passes 7-0—Clucky
Adminned at 02 Jan 2014 10:48:20 UTC
Add a new dynastic rule called “Power†and give it the following text
There is a communal quantity of electrical power tracked in the Captain’s row of the GNDT in a column called Power, defaulting to 0.
As a weekly action, a Survivor may Repair the ships circuits. When a Survivor Repairs circuits, they may decrease their vitality and add 10 to the communal Power.
Add a new dynastic rule called “Modules†and give it the following text
The ship has various modules. if a module has a Required Power attribute, it is considered Operational if and only if the communal Power is at least as high as the Required Power attribute.
Add a sub rule to the “Modules†rule called “List of modules†and add to it the following sub-rules: “Infirmaryâ€, “Evil A.I.â€, “Subspace Transceiverâ€
Add the following text to the rule “Infirmaryâ€:
Required Power: 100
Add the following text to the rule “Evil A.I.â€:
Required Power: 200
Add the following text to the rule “Subspace Transceiverâ€:
Required Power: 300
I like the idea but I wanted it not based on recollection. It seems to me that doing stuff should be based off of lowering your vitality and you are in a constant battle of maintaining your vitality while still doing stuff.
IceFromHell: