Proposal: Sense of Direction
Timed out and enacted, 3-0 with 2 unresolved DEFs. Josh
Adminned at 06 Jul 2021 08:59:10 UTC
If “A Nudge is All it Takes” was enacted, revert its effects.
Replace the second paragraph of “Treasure” with:
An average treasure chest will contain one item from the average treasures list. A fine treasure chest will contain one item from the fine treasures list and one item from the average treasures list. The contents of a chest are determined when it is opened, in one of two ways:
- As a Power Action with a cost of 2, a Vampire Lord may add a set of predetermined items to a single treasure chest, which is any list of items possible for that type of chest, by appending the names of the items to be contained in that chest to its entry in the room’s effects in square brackets. If a chest has one or more sets of predetermined items, then the contents of the chest are one such set, selected secretly randomly. The selected set of predetermined items (including the square brackets) is then deleted from the chest’s entry in the room effects.
- If a chest has no sets of predetermined items, then the contents of the chest are chosen secretly at random from all values legal for that type of chest. A type of Treasure may have a weight (which is 1 if not otherwise specified); these weights are used to weight the secret random selection (e.g. an item with a weight of 2 would be twice as likely to be selected as an item with a weight of 1).
Add the following to the list of Average Treasures:
- Northbound Compass (weight ¼): when selecting a room to move to, if moving north is a valid option, Richardo selects that option and ceases to hold this item
- Eastbound Compass (weight ¼): when selecting a room to move to, if moving east is a valid option, Richardo selects that option and ceases to hold this item
- Southbound Compass (weight ¼): when selecting a room to move to, if moving south is a valid option, Richardo selects that option and ceases to hold this item
- Westbound Compass (weight ¼): when selecting a room to move to, if moving west is a valid option, Richardo selects that option and ceases to hold this item
If two or more Compasses attempt to force Richardo in two or more different possible directions in a single selection of a room to move to, then none of those Compass effects are applied when making that selection.
In the definition of the Treasure “Bandages”, change “is Grievously Injured” to “would be Grievously Injured”.
Move Roc’s Feather to the list of Fine treasures, and Watchful Saint Figurine to the list of Average treasures.
If a chest has a set of predetermined items that would be illegal for that type of chest, delete it from its entry in the room effects.
A fixed version of “A Nudge is All it Takes”. Also does some Treasure cleanup while we’re here.
Also, I only just noticed that Josh swapped the Roc Feather and Watchful Saint Figurine between the Average and Fine treasures list when doing the big cleanup proposal, which seems somewhat against the spirit of a cleanup proposal (OK, so it’s moving dynastic rule text around, but those sections had consequences!), so I’m swapping them back. Normally I can trust Emperors not to attempt scams like that, but maybe not in this case? A side effect of this is that the chest in the Ancient Vault now contains two Fine items, which it’s unclear how to resolve; swapping them back makes this chest legal, and the proposal removes any now-illegal combinations that might have been created while it was pending (so don’t create them, folks).
Josh: he/they
It wasn’t a “scam”, it was a genuine correction - Agile is strictly more powerful than Perceptive (defence against Grievous is better than defence against Light) so should be associated with Fine rather than Average treasure.
I maybe should have highlighted it as a change but didn’t as I didn’t really think it would be controversial.
I don’t care much either way but think that the way it is now makes more narrative sense.