Sunday, July 04, 2021

Proposal: Sense of Direction

Timed out and enacted, 3-0 with 2 unresolved DEFs. Josh

Adminned at 06 Jul 2021 08:59:10 UTC

If “A Nudge is All it Takes” was enacted, revert its effects.

Replace the second paragraph of “Treasure” with:

An average treasure chest will contain one item from the average treasures list. A fine treasure chest will contain one item from the fine treasures list and one item from the average treasures list. The contents of a chest are determined when it is opened, in one of two ways:

  • As a Power Action with a cost of 2, a Vampire Lord may add a set of predetermined items to a single treasure chest, which is any list of items possible for that type of chest, by appending the names of the items to be contained in that chest to its entry in the room’s effects in square brackets. If a chest has one or more sets of predetermined items, then the contents of the chest are one such set, selected secretly randomly. The selected set of predetermined items (including the square brackets) is then deleted from the chest’s entry in the room effects.
  • If a chest has no sets of predetermined items, then the contents of the chest are chosen secretly at random from all values legal for that type of chest. A type of Treasure may have a weight (which is 1 if not otherwise specified); these weights are used to weight the secret random selection (e.g. an item with a weight of 2 would be twice as likely to be selected as an item with a weight of 1).

Add the following to the list of Average Treasures:

  • Northbound Compass (weight ¼): when selecting a room to move to, if moving north is a valid option, Richardo selects that option and ceases to hold this item
  • Eastbound Compass (weight ¼): when selecting a room to move to, if moving east is a valid option, Richardo selects that option and ceases to hold this item
  • Southbound Compass (weight ¼): when selecting a room to move to, if moving south is a valid option, Richardo selects that option and ceases to hold this item
  • Westbound Compass (weight ¼): when selecting a room to move to, if moving west is a valid option, Richardo selects that option and ceases to hold this item

If two or more Compasses attempt to force Richardo in two or more different possible directions in a single selection of a room to move to, then none of those Compass effects are applied when making that selection.

In the definition of the Treasure “Bandages”, change “is Grievously Injured” to “would be Grievously Injured”.

Move Roc’s Feather to the list of Fine treasures, and Watchful Saint Figurine to the list of Average treasures.

If a chest has a set of predetermined items that would be illegal for that type of chest, delete it from its entry in the room effects.

A fixed version of “A Nudge is All it Takes”. Also does some Treasure cleanup while we’re here.

Also, I only just noticed that Josh swapped the Roc Feather and Watchful Saint Figurine between the Average and Fine treasures list when doing the big cleanup proposal, which seems somewhat against the spirit of a cleanup proposal (OK, so it’s moving dynastic rule text around, but those sections had consequences!), so I’m swapping them back. Normally I can trust Emperors not to attempt scams like that, but maybe not in this case? A side effect of this is that the chest in the Ancient Vault now contains two Fine items, which it’s unclear how to resolve; swapping them back makes this chest legal, and the proposal removes any now-illegal combinations that might have been created while it was pending (so don’t create them, folks).

Comments

Josh: he/they

04-07-2021 08:17:12 UTC

It wasn’t a “scam”, it was a genuine correction - Agile is strictly more powerful than Perceptive (defence against Grievous is better than defence against Light) so should be associated with Fine rather than Average treasure.

I maybe should have highlighted it as a change but didn’t as I didn’t really think it would be controversial.

I don’t care much either way but think that the way it is now makes more narrative sense.

ais523:

04-07-2021 08:24:11 UTC

I think it’s controversial: Grievous is more powerful than Light, so in order to give Light any real use at all, it should be harder to defend against. I assumed the original list was an intentional balancing choice to give some use to Light Injury squares, and (as someone who has a Light Injury square on the board already) I feel quite hard-done by that you slipped a change that makes my squares weaker and the leaders’ squares more powerful into what’s meant to be a non-gamestate changing cleanup proposal, and one that’s far too long to realistically review all the changes of.

Josh: he/they

04-07-2021 08:26:30 UTC

Okay, well, change it then! I have no problem with that; but accusing me directly of “scamming” might be a bit much under the circumstances.

Happy to have clarified my reasons and equally happy to let the group make a decision on this.

Anyway, I’m arrow on this one as well.

ais523:

04-07-2021 08:34:35 UTC

At least in Agora, slipping in a gamestate-affecting change into a very large list of otherwise gamestate-neutral actions is a classic scam that’s very frequently attempted (to the extent that any long list of information will generally be given the equivalent of against-votes purely to guard against the possibility that someone slipped a game action into it). So I thought I recognised the same pattern here.

In a sense, whether something’s a scam or not can be up to how it’s perceived by the other players, rather than the intention of the person who posted it.

Josh: he/they

04-07-2021 08:51:34 UTC

All well and good for Agora; in BN it is my belief that “scam” implies intention, and the idea of a scamming, partisan Emperor is heavily frowned upon.

lemon: she/her

04-07-2021 13:06:38 UTC

one consequence of the feather/figurine switch (which i do like, i thought it was a bit odd that they were the way they were before) is that the chest contents set in the ancient vault aren’t valid chest contents anymore? not sure if that makes them illegal tho– it may well be that they only have to be a valid value when being put into the chest, not taken out

lemon: she/her

04-07-2021 13:07:49 UTC

oh im a silly goose, that’s in the flavour text!

Janet: she/her

04-07-2021 15:14:53 UTC

for

Raven1207: he/they

04-07-2021 19:14:15 UTC

for

Clucky: he/him

05-07-2021 01:38:44 UTC

imperial Fractional weights felt like a pain for Josh to deal with hence why I didn’t word it that way

ais523:

05-07-2021 01:57:04 UTC

@Clucky: It’s completely equivalent to your version, and leads to simpler rule wording. Josh can randomize the two possibilities the same way as each other (i.e. put all four ¼-weight items into one “slot” in the dice roll, then randomize which if that slot is rolled).

Clucky: he/him

05-07-2021 04:14:12 UTC

Not really. If add an item that just randomly has weight 1/3 and another that has weight 2, it suddenly becomes a lot more complicated to figure out how to do the random distribution. Groups means you always just two one or two rolls.

Kevan: City he/him

05-07-2021 10:29:56 UTC

imperial

Josh: he/they

05-07-2021 11:54:48 UTC

Grateful for the defs; fractional weights are excel’s problem more than they are mine; I’m still not inclined to vote on this.