Wednesday, August 03, 2022

Proposal: Sfida

Times out 4-0. Enacted by Brendan.

Adminned at 05 Aug 2022 22:18:31 UTC

Add a new rule to the ruleset, called Taunt:

Each Operator has a value for Red Mist, which is a publicly tracked integer that defaults to zero.

An Operator may Taunt another Operator (the Taunt Target) at any time provided that the following is true:

*They have not Taunted that Taunt target in the past 48 hours
* Both the acting Operator and the Taunt Target have their Readiness set to Workshop or Ready
* The acting Operator and the Taunt Target are Announced to be participants in the same upcoming Bout, and at least one of those Operators has a Readiness of Staging

When an Operator Taunts a Taunt Target they increase the Taunt Target’s Red Mist to any value up to two higher than their own Red Mist.

When a Bout concludes, the Winner gains additional Money equal to ten times their own Red Mist, and any non-winning participants lose percentage points of Condition to their chassis and exposed system equal to their Red Mist, to minimums of zero; then, the Red Mist of all participants in that Bout is set to zero.


Snisbo: she/they

04-08-2022 05:01:03 UTC

Interesting. Tentative for as I don’t see the harm, but I want to see what others think; I’m not entirely convinced that anyone will see the very small reward as worth the (also very small) risk. Assuming I understand the mechanics correctly, the highest amount of red mist we will ever see in practice is 4, without pooling. ₩40 extra is, let’s be honest, nothing, nor is 4% condition loss in the workshop, where you can just fix it again for cheap anyway.

On the other hand, while this does open up the opportunity to pool, theoretically, it takes ages to stack up and the recipient doesn’t really gain all that much; it would be far more efficient to run multiple matches in the same time frame and not slog the game down.

Brendan: he/him

04-08-2022 15:34:25 UTC

for Sure.

Trapdoorspyder: he/him

04-08-2022 17:07:09 UTC