4 to 2 after 48 hours. Enacted by Derrick.
Adminned at 14 May 2018 18:37:18 UTC
To the list of Events in “The Passenger’s Log”, add:-
- Man Overboard: A random Aimless Sailor (if any exist) has their Illness set to 10.
4 to 2 after 48 hours. Enacted by Derrick.
Adminned at 14 May 2018 18:37:18 UTC
To the list of Events in “The Passenger’s Log”, add:-
- Man Overboard: A random Aimless Sailor (if any exist) has their Illness set to 10.
I’m all for cranking up the goals pressure once enough pieces are in play. We’re close, but we need just a few more.
It doesn’t seem like it’d make too much difference which order these things were done in - in a Werewolf dynasty you’d all have random goals by now. The ease or difficulty of each goal is going to shift over time anyway, based on what players are trying to do.
changed my mind, originally I thought there were more goals that had undefined terms in them. Right now the only one which has an undefined term is Acquire.
With the enactment of Social Sailors, gold now exists and the Acquire goal can theoretically be met.
Some explanation maybe: I’m still very much in favor of choosing goals quickly, and this is a good incentive for that.
acquire is defined. You can gain gold during Gams. Good luck having 10 gams at the current rate of events, though.
Madrid: