Proposal: The Combat Intensifies
Timed out and enacted, 4-0. Josh
Adminned at 19 Dec 2020 19:39:25 UTC
In the rule “DEVA Actions”, change
must randomly select a point within that range and set the time for that action or action stage to be x, where x is the set time of the action or action stage before it plus the randomly selected time from the time range.
to
must randomly select a point within that range and set the end time for that action or action stage to be x, where x is its start time plus the randomly selected duration from the time range.
In the rule “Emerging from the Breach”, change “The time for the first stage is set relative to the time at which the DEVA is created” to “The start time for the first stage is the time at which the DEVA is created”
In the rule “Attack a Military Target”, change
* 0-48 hours: Travel
* 48-60 hours (disruptable): Prepare
* 60-96 hours: Attack
to
* 0-48 hours: Travel
* 1-12 hours (disruptable): Prepare
* 12-36 hours: Attack
In the the rule “Tempo”, change
Whenever a Bogey is Eliminated, Poindexter may create a new DEVA.
Once every
to:
The Rift Size is a numeric variable, currently 2. If the number of individual DEVAs that have not been eliminated is less than the Rift Size, Poindexter may create a new DEVA at any time.
Additionally, once every
(1) After Atomic Breakdown, the DEVA Actions rules weren’t clear on when the start times of the actions were. This has been clarified.
(2) I think the increasing duration of later stages in each staged DEVA action was unintended, but the result is still reasonable for Emerging. Not so much for military attacks, which could take over a week as a result.
(3) Changing the DEVA respawning mechanism so that the timing window for creating a new DEVA isn’t perpetually (retroactively) in the past. There is now a minimum number of DEVAs, but in the absence of player aggression they’ll stack up beyond that. Driving the number of DEVAs below the minimum still relieves pressure while they re-emerge.
Raven1207: he/theyIdle