Proposal: The Giant Space Magnet
veto’d
Amnistar
Adminned at 11 Feb 2009 06:46:09 UTC
Add a dynastic rule with the title “Magnetism” and the following text:
As a daily action, a Member may spend 30 Credits to attach a Giant Space Magnet (or Magnet for short) to their Vehicle. A Vehicle may have no more than one Magnet at a time, and the Magnet has no effect on the statistics or abilities of the vehicle (except as described in this rule).
If a non-Translocating Member owns a Vehicle with a Giant Space Magnet, then as a daily action they may spend 10 Credits and 3 Fuel to “magnetically attract” a Member with fewer Guesses than the member doing the attracting. When this happens, the magnetically attracted Member’s Station is set to the same Station as the Member doing the attracting.
When a Member changes their Vehicle, the new Vehicle has no Magnet; any Magnet attached to their old vehicle is lost.
Because races are no fun without absurd weapons.
Wooble: