Tuesday, February 10, 2009

Proposal: The Giant Space Magnet

veto’d
Amnistar

Adminned at 11 Feb 2009 06:46:09 UTC

Add a dynastic rule with the title “Magnetism” and the following text:

As a daily action, a Member may spend 30 Credits to attach a Giant Space Magnet (or Magnet for short) to their Vehicle. A Vehicle may have no more than one Magnet at a time, and the Magnet has no effect on the statistics or abilities of the vehicle (except as described in this rule).

If a non-Translocating Member owns a Vehicle with a Giant Space Magnet, then as a daily action they may spend 10 Credits and 3 Fuel to “magnetically attract” a Member with fewer Guesses than the member doing the attracting. When this happens, the magnetically attracted Member’s Station is set to the same Station as the Member doing the attracting.

When a Member changes their Vehicle, the new Vehicle has no Magnet; any Magnet attached to their old vehicle is lost.

Because races are no fun without absurd weapons.

Comments

Wooble:

10-02-2009 17:25:06 UTC

for

Amnistar: he/him

10-02-2009 17:26:29 UTC

imperial

Kevan: City he/him

10-02-2009 17:30:45 UTC

against Sounds like the setup for a combo with the Racing Teams proposal.

Hix:

10-02-2009 17:44:26 UTC

for sounds fun.

arthexis: he/him

10-02-2009 18:56:46 UTC

for sounds lolfull

arthexis: he/him

10-02-2009 19:02:34 UTC

BTW, I just realized how this is incredibly dangerous: if I pull someone to a station they have already visited during a race.. they become disqualified! Am I mistaken?

Hix:

10-02-2009 19:43:05 UTC

Someone could crash into you to reset your trace, of course.

Wooden Squid:

10-02-2009 19:48:55 UTC

for

Klisz:

10-02-2009 21:42:51 UTC

imperial

Rodlen:

10-02-2009 21:45:53 UTC

for

Qwazukee:

10-02-2009 22:04:04 UTC

against I don’t like this.

Darknight: he/him

10-02-2009 22:55:35 UTC

imperial

Sparrow:

10-02-2009 23:56:18 UTC

against

Amnistar: he/him

11-02-2009 14:45:13 UTC

veto