Wednesday, December 27, 2023

Proposal: The Life and Soul of the Party

Reached Quorum, 4-0 with 2 DEFs and Grim Reaper voting FOR. Enacted by JonathanDark.

Adminned at 28 Dec 2023 19:27:41 UTC

If Proposal: You Too Can Be A Necromancer! was not enacted then this proposal has no further effect.

Add a new rule to the ruleset, called Shamblers:

Central to the art of Necromancy is the skill to reanimate corpses.

A Cohort is made up of Shamblers, which may be Skeletons, Zombies or Ghouls. Each Necromancer has a Cohort, which is publicly tracked and which may be expressed in the form ‘xS, yZ, zG’, where x, y and z are numbers, referring to the number of Skeletons, Zombies and Ghouls in that Necromancer’s Cohort, respectively.

As a daily action, a Necromancer may spend 5 Mana to Reanimante a Corpse. Reanimating a Corpse is an atomic action with the following steps:
* If your current location has no Corpses, this action ends with no further effect;
* Reduce the number of Corpses in this location by 1;
* Generate the age of the Corpse by rolling DICE100. If the Corpse’s age is 40 or over, then the Corpse is Reanimated as a Skeleton. Otherwise, generate its malevolence by rolling DICE8; if the result is lower than 6 then the Corpse is Reanimated as a Zombie, and if it is not then it is Reanimated as a Ghoul;
* Add the resulting Shambler to your Cohort.

In the rule Locations, change ‘Each Location has Effects’ to ‘Each Location has Effects, and may also have a number of Corpses’, and give Tower zero Corpses. Add a new Location as follows:

| Graveyard || When roling a dice in a Reanimate Corpses action, may treat a single dice roll as if the result were one greater or lower. As a communal weekly action, any Necromancer may increase the Corpses of this Location by 10. || 10

Comments

JonathanDark: he/him

27-12-2023 19:43:40 UTC

Minor spelling nit: “Nercomancer”

Are x, y, and z meant to be able to go negative, since they are defined as integers and not numbers? We’ve had this debate before about whether or not stating “integers” is giving a variable a set of valid values.

JonathanDark: he/him

27-12-2023 19:53:48 UTC

Also, this might make things a little confusing with the way that “You Too Can Be A Necromancer!” is worded. Currently, it adds a step in the atomic action which reads:

* For each Necromancer, apply the Effects of their Location to that Necromancer.

But I think what you want here is for the Effects of the Graveyard to “be applicable” to that Necromancer, not “to apply” to them. Otherwise it’s unclear how, as the Grim Reaper, I can apply the Effects as a direct action.

I think if we distinguish “actions” from “effects”, it would be more clear. The simplest thing I can think of is just re-wording the step like this:

* For each Necromancer, perform any Action described in the Effects of their Location to that Necromancer.

And then add something like this to the “Locations” subrule:

The Effects of a Location only apply to a Necromancer if they have that Location.

And change the Tower to be:

Action: The Necromancer gains 10 Mana.

JonathanDark: he/him

28-12-2023 00:44:46 UTC

Even though I have reservations about the way Effects will work, I still like the idea and we can fix the issues I pointed out.

for

Desertfrog:

28-12-2023 07:42:28 UTC

for

Vovix: he/him

28-12-2023 08:35:48 UTC

Seems weird that you don’t know if the corpse you’re raising is fresh or completely decomposed until you’ve already animated it…  Should be pretty easy to tell a skeleton from an intact body.

Zack: he/him

28-12-2023 16:34:27 UTC

imperial

Kevan: City he/him

28-12-2023 17:33:56 UTC

for

Vovix: he/him

28-12-2023 19:05:46 UTC

imperial