Tuesday, September 20, 2005

Proposal: The little proposal that could (be posted in the correct category)

Self-Killed.  Failed by Excalabur.

Adminned at 21 Sep 2005 14:44:56 UTC

Add to the list of available constructions:

* Train (Machinery)
o Cost:
* Average guys:
** Initial cost: None
** Cost per Period: 10 metal
** Number of Periods: 10 Periods
* Robots:
** Initial cost: None
** Cost per Period: 10 metal
** Number of Periods: 10 Periods
o Effects:
+ Trains may only be constructed on territories with a railroad. A train may travel from one territory to another only if they are both controlled by the same country and only if there are railroads in the territories the train has to pass through to get to the other territory. Often for each train, its controller may reduce eir stock of petroleum by 2 per territory that will be travelled across (the territory in which it lands counts, the one from which it departs doesn’t) and pay 100H$ to each other country for each territory e controls that the train will pass through to transfer the train. E shall then immediately move the train from the first territory to the other in the world page as well as up to 50 population and up to 1 other completed machinery that isn’t a train.

*Railroad (Building)
o Cost:
* Average guys:
** Initial cost: None
** Cost per Period: 7 metal
** Number of Periods: 5 Periods
* Robots:
** Initial cost: 8 metal
** Cost per Period: 7 metal
** Number of Periods: 4 Periods
o Effects:
+ None.

* Railway station (building)
o Cost:
* Average guys:
** Initial cost: 5 metal
** Cost per Period: 10 metal
** Number of Periods: 5 Periods
* Robots:
** Initial cost: N/A
** Cost per Period: N/A
** Number of Periods: N/A
o Effects:
+ Railway stations may only be built on a territories with railroads. Upon receiving 100H$ from another country due to a train passing through the territory the railway station was built upon, if the train also moved population and if that population has not been fully removed by other railway stations, the controller of the railway station may move up to 18 population, or up to the amount of population ‘in the train’ not yet removed, or up to the amount of population in the territory to which the train moved, whichever is lower, from the territory to which the train moved to the territory in which the railway station is located.

* Machinery depot (building)
o Cost:
* Average guys:
** Initial cost: N/A
** Cost per Period: N/A
** Number of Periods: N/A
* Robots:
** Initial cost: 8 metal
** Cost per Period: 15 metal
** Number of Periods: 4
o Effects:
+ Machinery depots may only be built on a territories with railroads. Upon receiving 100H$ from another country due to a train passing through the territory the machinery depot was built upon, if the train also moved a piece of machinery which has not yet been removed by another machinery depot and has not been destroyed by other means, the controller of the machinery depot may roll a DICE6. Upon rolling a 3, e may move that machinery from its current location to the territory in which the machinery depot is located.

Comments

smith:

09-21-2005 14:38:58 UTC

against I’m not ready for trains

jamuraa:

09-21-2005 15:33:49 UTC

against
Trains are complicated right now..

Purplebeard:

09-21-2005 15:52:32 UTC

Complicated? Here’s a brief descripion of what trains do:

Trains move on railroads and can take 50 population and 1 other machinery. Advancing a territory costs 2 petroleum; passing through an opponent’s territory will cost you 100 H$.

That’s not what I’d call complicated. I can understand if you think trains don’t ‘fit in’, though, but I feel this proposal really adds something to the gameplay: it provides cheap basic transportation which takes some time and commodoties to set up.

ChronosPhaenon:

09-21-2005 16:33:04 UTC

against I like the trains.

PurbleBeard try proposing it in parts, like the first time (first trains + railroads, then the piracy depots).

I’d suggest also exchange the cost relationship you proposed (making Trains less expensive than Railroads).

Purplebeard:

09-21-2005 16:53:40 UTC

against Some excellent suggestions. I’ll post the rereproposal(s) tomorrow, or perhaps later today, if I find the time.