Wednesday, October 31, 2012

Proposal: The Money Tree

Times out and fails 3-5. -Bucky

Adminned at 02 Nov 2012 11:20:16 UTC

Enact a new rule, “Sales”:-

A Newspaper’s Sales are equal to the sum of the absolute values of its Reputation Scores.

If a Newspaper’s Sales are equal to or greater than 12, then the Editor in charge of that Newspaper has achieved victory.

A simpler reproposal of Murphy’s suggestion, which allows a mix of positive and negative scores (there’s no reason to consider a negative Reputation score to be bad, particularly for “Humor” or “Balance”) and which doesn’t care about Skeletons.

Comments

Josh: Observer he/they

31-10-2012 18:01:15 UTC

for

scshunt:

31-10-2012 18:51:53 UTC

against because it doesn’t penalize Skeletons and because it is basically a race to randomly win.

quirck: he/him

31-10-2012 20:48:18 UTC

against per scshunt

Josh: Observer he/they

31-10-2012 21:12:59 UTC

There should be other ways of penalising skeletons, it shouldn’t be hard-coded into the victory condition.

Larrytheturtle:

01-11-2012 01:05:59 UTC

against per scshunt

Kevan: he/him

01-11-2012 09:24:36 UTC

We’re playing Nomic, a game that traditionally starts by racing to randomly win. If a victory condition of “get a high reputation” would feel unsatisfyingly random, then that tells us that the reputation mechanic is unsatisfyingly random and we should change something.

Although the fact that Skeletons are unpenalised means that it’s not just a race of randomness - players can also gamble on the future effects of Skeletons. It’s possible to play the game with no random factor by using Departmental Firing to react to stories are they are published, and Inside Sources to double those scores, if you’re confident that your Skeletons won’t ever come back to haunt you.

Murphy:

01-11-2012 10:31:46 UTC

for

RaichuKFM: she/her

01-11-2012 16:18:19 UTC

against

Bucky:

02-11-2012 01:23:08 UTC

against