Proposal: The Questing Beast
Times out, 1-1 with one unresolved deferential. Failed by pokes.
Adminned at 13 Mar 2019 01:41:37 UTC
Create a rule named “Quests”:
A Quest has a hero, which is an adventurer, A Target, which is a monster type, and a Locale, witch is a location. It may be written [X] wishes to slay a [Y] at [Z], where [X] is the hero, [Y] is the target, and [Z] is the locale.
If a monster of the quest’s target has been in the quest’s location for 48 hours at the time the quest’s hero removes that monster as a result of hunting it, the quest’s hero has achieved victory
Quests are tracked in a section of the bestiary labeled “quests”
Add to the rule “Monsters”:
Monsters with 10 hit points or more are considered to be “epic”
Add as a modifier to “Cryptic Clue”
*If an adventurer has two cryptic clues they may remove both from their inventory and create a quest with themselves as its hero, a random epic monster type as its target, and a random wild as its locale
The 48 hour waiting period is do allow other adventurers to interfere with the quest. The game should not be won by whoever is best at checking in immediately after a re-spawn.
Oracular rufio:
Hmm. Seems ok to me, you have to first get two clues, and then you have to slay a level 10 creature after letting it chill for 48 hours. I’d be happier with it if only quests for epic monsters resulted in victory (so we could reuse the mechanic somewhere else).