Saturday, March 30, 2019

Proposal: This cave ain’t big enough for the both of us!

self killed failed by card

Adminned at 02 Apr 2019 07:21:43 UTC

In the rule Monsters, replace

An ecology consisting of a list of every wild may be written as the string “All”.

with

An ecology consisting of a list of every Wilds (except the Dragon’s Lair) may be written as the string “All”.

Move any Monster in the Dragon’s Lair that isn’t a Dragon to another randomly chosen Wilds.

Do we want other Monsters in the Dragon’s Lair? I feel like a Dragon wouldn’t like that…

Comments

Trigon:

30-03-2019 22:36:07 UTC

imperial

card:

31-03-2019 06:16:31 UTC

Well there’s a number of different ways to do dragons. Quite a few fantasy settings have them as intelligent, magical and evil or good. Wouldn’t that type of evil dragon want to have minions which also incidentally lower any adventurer’s health when they camp there?
against for now

derrick: he/him

31-03-2019 17:17:06 UTC

imperial

Card has some good points

naught:

31-03-2019 19:37:24 UTC

My main concern is having Monsters in the Dragon’s Lair take up too much space in the IDP. Want to have enough Monsters to go around.

naught:

31-03-2019 20:10:24 UTC

*IMP, not IDP

Trigon:

31-03-2019 20:43:08 UTC

The obvious quick and dirty fix that would allow us to keep monsters in the lair and not impact the IMP would be to exclude the lair monsters from the IMP counting. I’ll let everyone else debate how well that would work.

derrick: he/him

31-03-2019 23:07:02 UTC

You don’t have to kill the dragon when you visit the cave. If its a great hunting ground, it may be worth a cryptic clue.

naught:

31-03-2019 23:43:00 UTC

That’s true, especially now that clues are somewhat easier to get.

naught:

01-04-2019 15:30:45 UTC

Popular opinion seems to be against me, so I’ll self-kill to get it out of the queue. Feel free to propose another fix if y’all feel the ruleset needs one.
against