Friday, April 20, 2007

Proposal: Traits for Evolving Lifeforms

Timed out: 3-2
-Amnistar
Proposer: 9
Voters( Amnistar, Axeling, Seebo, Chronos): 5
Active (and pool): 1
Enactor: 2

Adminned at 22 Apr 2007 11:42:39 UTC

Oops! Just realized I didn’t post this as a proposal the first time

Add the following to the list of Inactive Traits:

Blubber Layer
Cost: 40 DNA Points, 1 Complexity
Requirements: Body Mass 3
Effect: Occasionaly, this Lifeform may pay 10 DNA Points to gain 1 Nutrition

Adaptable
Cost: 80 DNA Points, 2 Complexity
Requirements: Brain Size 2, Unique Ability 2
Effect: This Lifeform may ignore Energy and Nutrition penalties of The Volcano

Trample
Cost: 60 DNA Points
Requirements: Body Mass 4
Effect: Whenever this Lifeform is the target of a Hunt, if the Hunting Lifeform fails the Chase Phase, that Lifeform loses 20 DNA Points and it’s Energy is set to -3.

Wings
Cost: 4 Complexity, 40 DNA Points
Requirements: Unique Ability 4
Effect: This Lifeform gains a +3 bonus to it’s rolls during the Chase Phase if it is being hunted, or if it is hunting.

Venemous Spit
Cost: 3 Complexity, 60 DNA Points
Requirements: Facial Features 3
Effect: When this Lifeform is being hunted, if the hunt is reversed against the hunting Lifeform, that Lifeform gains the Poisoned Trait.

Poisoned
Cost: This trait can no be bought or advanced
Requirements: None
Effect: This Lifeform may not gain Energy. At any time, the Lifeform may pay 40 DNA Points to remove this trait. When they do, for each full day this Lifeform has had the Poisoned trait, it loses 1 Nutrition.

Comments

ChronosPhaenon:

20-04-2007 17:52:52 UTC

for

Amnistar: he/him

20-04-2007 19:28:07 UTC

against (strategic)

Seebo:

21-04-2007 20:23:28 UTC

for

Axeling:

22-04-2007 17:58:55 UTC

against (strategic)