Proposal: Waning Gibbous
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 12 Jul 2021 09:32:51 UTC
If the majority of FOR-voting EVCs on this proposal include the text “full moon”, only apply the last two paragraphs of this proposal.
In the rule “Run Initialisation”, replace the following:
Less than 10 lit rooms: Starting energy 10
10-15 lit rooms: Starting energy 12
16-20 lit rooms: Starting energy 16
21-30 lit rooms: Starting energy 20
31-40 lit rooms: Starting energy 28
41-64 lit rooms: Starting energy 36
with:
Less than 10 lit rooms: Starting energy 7
10-15 lit rooms: Starting energy 9
16-20 lit rooms: Starting energy 12
21-30 lit rooms: Starting energy 15
31-40 lit rooms: Starting energy 21
41-64 lit rooms: Starting energy 27
In the rule “Treasure”, change “to gain two Energy” to “to gain 3 Energy” and “to gain 5 Energy” to “to gain 7 Energy”.
In “Denizen Encounters”, after “a number between 1 and his current energy”, add “(or between 1 and 12, if his energy is above 12)”.
halving the boosts from waxing gibbous, bc i don’t think it’ll actually speed up the game and having starting energy counts too high negates the value of ingresses and powerful crypt denizens! & i think ingresses are the best bet at combatting the deathtrap situation
plus boosting the energy-increasing treasures & capping richardo’s combat die to a d12 to fit this newly-increased energy level
Clucky: he/him
Capping combat makes unkillable denizens which seems bad no?
Maybe make a 12 auto kill?