Proposal: Warehouse Limits
Reached quorum 8 votes to 3. Enacted by Kevan.
Adminned at 13 Aug 2021 17:51:16 UTC
Add the following to “Products”
Each Worker may only have at most 10 Things. When a Worker would otherwise gain a Thing but already has 10 Things, they do not gain that Thing (If they had fewer than 10 Things, but then gain a number of Things that would cause them to have more than 10 Things at the same time, they choose which subset of those new Things to gain such that they have 10 Things). If a worker has more than 10 Things, any Worker may random select one of that Worker’s things and remove it.
Even with Josh’s proposal, hoarding sugar still feels like too optimal of a strategy compared to the use it or lose it strategies that rely on box generation. Want to avoid cyclical gameplay where people just build up a lot of resources, then switch to a bunch of clinks for a bit to generate a ton of cogs, and now have enough cogs to withstand building up even more resources. This helps ensure strategies are activate and engaged instead of just hoarding stuff.
ais523:
It’s possible to gain more than one Thing simultaneously. The proposal should have clearer wording for what happens if you, say, gain 4 Things simultaneously while you already have 9.
This seems like a reasonable idea if that’s clarified, though.