Wednesday, August 11, 2021

Proposal: Warehouse Limits

Reached quorum 8 votes to 3. Enacted by Kevan.

Adminned at 13 Aug 2021 17:51:16 UTC

Add the following to “Products”

Each Worker may only have at most 10 Things. When a Worker would otherwise gain a Thing but already has 10 Things, they do not gain that Thing (If they had fewer than 10 Things, but then gain a number of Things that would cause them to have more than 10 Things at the same time, they choose which subset of those new Things to gain such that they have 10 Things). If a worker has more than 10 Things, any Worker may random select one of that Worker’s things and remove it.


Even with Josh’s proposal, hoarding sugar still feels like too optimal of a strategy compared to the use it or lose it strategies that rely on box generation. Want to avoid cyclical gameplay where people just build up a lot of resources, then switch to a bunch of clinks for a bit to generate a ton of cogs, and now have enough cogs to withstand building up even more resources. This helps ensure strategies are activate and engaged instead of just hoarding stuff.



11-08-2021 21:03:18 UTC

It’s possible to gain more than one Thing simultaneously. The proposal should have clearer wording for what happens if you, say, gain 4 Things simultaneously while you already have 9.

This seems like a reasonable idea if that’s clarified, though.


11-08-2021 23:01:37 UTC


Lulu: she/her

11-08-2021 23:03:04 UTC


Raven1207: he/they

12-08-2021 01:50:50 UTC


Janet: she/her

12-08-2021 02:07:12 UTC


Trapdoorspyder: he/him

12-08-2021 03:34:36 UTC

for I guess

Vovix: he/him

12-08-2021 05:33:49 UTC

against I’d rather add better alternatives to sugar than shut down a strategy after players have already committed to it.

lemon: she/her

12-08-2021 07:39:00 UTC

i feel unsure about this one, so im gonna against

Kevan: City he/him

12-08-2021 08:33:44 UTC


Josh: he/they

12-08-2021 19:40:58 UTC



12-08-2021 22:20:41 UTC


Raven1207: he/they

13-08-2021 03:58:36 UTC