Proposal: Wielding stuff, throwing stuff, enchantments, and other obnoxious things
Vetoed -Darth
Adminned at 08 Jun 2010 07:27:20 UTC
Add a new subrule to “Stats and Weapons”, titled “Wielding and Enchantment”:
As a daily action, an @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield one weapon at a time.
A weapon has an enchantment, which is an integer, and may be positive, negative or zero. If the name of a weapon includes “+X” where X is a legal value for an enchantment, its enchantment is X. If a weapon does not specify an enchantment, is is assumed to be 0.
Add a new subrule to “Stats and Weapons”, titled “Specific Weapons”:
The two-handed sword is a type of melee weapon, with 3 dice and 6 sides.
The mace is a type of melee weapon, with 1 die and 6 sides.
The short sword is a type of melee weapon, with 1 die and 8 sides.
The quarterstaff is a type of melee weapon, with 1 die and 6 sides.
The longsword is a type of melee weapon, with 1 die and 12 sides.
The dart is a type of ranged weapon, with 1 die and 2 sides. An @ may wield multiple darts at a time. Whenever an @ fights while wielding a dart, they decrease the number of darts they carry by 1.
Change
The result of the die roll (whichever is used) is the Damage Dealt.
in Rule 2.8 to
The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, is the Damage Dealt.
After this is enacted, we’ll finally be able to start the first encounter.
scshunt:
because instead of using a perfectly good notation (NdX), it instead uses a long-winded and bothersome one.